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Boundary-Aware Extinction Mapping
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We introduce Boundary-Aware Extinction Maps for interactive rendering of massive heterogeneous volumetric datasets. Our approach is based on the projection of the extinction along light rays into a boundary-aware function ...
Atomistic Visualization of Mesoscopic Whole-Cell Simulations Using Ray-Casted Instancing
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Molecular visualization is an important tool for analysing the results of biochemical simulations. With modern GPU ray casting approaches, it is only possible to render several million of atoms interactively unless advanced ...
Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Compared with its competitors such as the bounding volume hierarchy, a drawback of the kd-tree structure is that a large number of triangles are repeatedly duplicated during its construction, which often leads to inefficient, ...
Massively Parallel Hierarchical Scene Processing with Applications in Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is ...
View-Dependent Realtime Rendering of Procedural Facades with High Geometric Detail
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present an algorithm for realtime rendering of large-scale city models with procedurally generated facades. By using highly detailed assets like windows, doors, and decoration such city models can provide an extremely ...