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Massively Parallel Hierarchical Scene Processing with Applications in Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is ...
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We propose a new adaptive algorithm for determining virtual point lights (VPL) in the scope of real-time instant radiosity methods, which use a limited number of VPLs. The proposed method is based on Metropolis-Hastings ...