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Enriching Facial Blendshape Rigs with Physical Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Oftentimes facial animation is created separately from overall body motion. Since convincing facial animation is challenging enough in itself, artists tend to create and edit the face motion in isolation. Or if the face ...
HairControl: A Tracking Solution for Directable Hair Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We present a method for adding artistic control to physics-based hair simulation. Taking as input an animation of a coarse set of guide hairs, we constrain a subsequent higher-resolution simulation of detail hairs to follow ...
Computational Design of Rubber Balloons
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
This paper presents an automatic process for fabrication-oriented design of custom-shaped rubber balloons. We cast computational balloon design as an inverse problem: given a target shape, we compute an optimal balloon ...
Stenciling: Designing Structurally-Sound Surfaces with Decorative Patterns
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present a novel method to design shells with artistic cutouts in a manner that produces a stable final result. The process of stenciling, removing material with a fixed shape, is a particularly appealing way to introduce ...