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Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
(The Eurographics Association and Blackwell Publishing, Inc, 2004)
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic sound effects. This paper proposes a method for ...
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
In order to synthesize realistic images of scenes that include water surfaces, the rendering of optical effectscaused by waves on the water surface, such as caustics and reflection, is necessary. However, rendering causticsis ...
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
The display of realistic natural scenes is one of the most important research areas in computer graphics. Therendering of water is one of the essential components. This paper proposes an efficient method for renderingimages ...
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
A rendering system for interior scenes is proposed in this paper. The light reaches the interior scene, usually through small regions, such as windows or abat-jours, which we call portals. To provide a solution, suitable ...
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Recently, many techniques using computational fluid dynamics have been proposed for the simulation of natural phenomena such as smoke and fire. Traditionally, a single grid is used for computing the motion of fluids. When ...