Now showing items 1-4 of 4

    • Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling 

      Wald, Ingo; Jaros, Milan; Zellmann, Stefan (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      We propose a novel approach to data-parallel path tracing on single-node/multi-GPU hardware that builds on ray forwarding, but which aims-above all else-at generality and practicability. We do this by avoiding any attempts ...
    • Memory-Efficient GPU Volume Path Tracing of AMR Data Using the Dual Mesh 

      Zellmann, Stefan; Wu, Qi; Ma, Kwan-Liu; Wald, Ingo (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      A common way to render cell-centric adaptive mesh refinement (AMR) data is to compute the dual mesh and visualize that with a standard unstructured element renderer. While the dual mesh provides a high-quality interpolator, ...
    • Ray Tracing Generalized Tube Primitives: Method and Applications 

      Han, Mengjiao; Wald, Ingo; Usher, Will; Wu, Qi; Wang, Feng; Pascucci, Valerio; Hansen, Charles D.; Johnson, Chris R. (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a general high-performance technique for ray tracing generalized tube primitives. Our technique efficiently supports tube primitives with fixed and varying radii, general acyclic graph structures with bifurcations, ...
    • Scalable Ray Tracing Using the Distributed FrameBuffer 

      Usher, Will; Wald, Ingo; Amstutz, Jefferson; Günther, Johannes; Brownlee, Carson; Pascucci, Valerio (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Image- and data-parallel rendering across multiple nodes on high-performance computing systems is widely used in visualization to provide higher frame rates, support large data sets, and render data in situ. Specifically ...