• Login
    View Item 
    •   Eurographics DL Home
    • Computer Graphics Forum
    • Volume 32 (2013)
    • 32-Issue 8
    • View Item
    •   Eurographics DL Home
    • Computer Graphics Forum
    • Volume 32 (2013)
    • 32-Issue 8
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Sketch-to-Design: Context-Based Part Assembly

    Thumbnail
    View/Open
    v32i8pp233-245.pdf (4.660Mb)
    Date
    2013
    Author
    Xie, Xiaohua
    Xu, Kai
    Mitra, Niloy J. ORCID
    Cohen-Or, Daniel
    Gong, Wenyong
    Su, Qi
    Chen, Baoquan
    Pay-Per-View via TIB Hannover:

    Try if this item/paper is available.

    Metadata
    Show full item record
    Abstract
    Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre‐segmented 3D models. We propose an interactive sketch‐to‐design system, where the user sketches prominent features of parts to combine. The sketched strokes are analysed individually, and more importantly, in context with the other parts to generate relevant shape suggestions via adesign galleryinterface. As a modelling session progresses and more parts get selected, contextual cues become increasingly dominant, and the model quickly converges to a final form. As a key enabler, we use pre‐learned part‐based contextual information to allow the user to quickly explore different combinations of parts. Our experiments demonstrate the effectiveness of our approach for efficiently designing new variations from existing shape collections.Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre‐segmented 3D models. We propose an interactive sketch‐to‐design system, where the user sketches prominent features of parts to combine. The sketched strokes are analyzed individually, and more importantly, in context with the other parts to generate relevant shape suggestions via a design gallery interface. As a modeling session progresses and more parts get selected, contextual cues become increasingly dominant, and the model quickly converges to a final form. As a key enabler, we use pre‐learned part‐based contextual information to allow the user to quickly explore different combinations of parts.
    BibTeX
    @article {10.1111:cgf.12200,
    journal = {Computer Graphics Forum},
    title = {{Sketch-to-Design: Context-Based Part Assembly}},
    author = {Xie, Xiaohua and Xu, Kai and Mitra, Niloy J. and Cohen-Or, Daniel and Gong, Wenyong and Su, Qi and Chen, Baoquan},
    year = {2013},
    publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/cgf.12200}
    }
    URI
    http://dx.doi.org/10.1111/cgf.12200
    Collections
    • 32-Issue 8

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Statistics

    View Usage Statistics

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA