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dc.contributor.authorManson, Josiahen_US
dc.contributor.authorSchaefer, Scotten_US
dc.contributor.editorFredo Durand and Diego Gutierrezen_US
dc.date.accessioned2015-02-28T07:35:35Z
dc.date.available2015-02-28T07:35:35Z
dc.date.issued2012en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2012.03141.xen_US
dc.description.abstractWe present a method of generating mipmaps that takes into account the distortions due to the parameterization of a surface. Existing algorithms for generating mipmaps assume that the texture is isometrically mapped to the surface and ignore the actual surface parameterization. Our method correctly downsamples warped textures by assigning texels weights proportional to their area on a surface. We also provide a least-squares approach to filtering over these warped domains that takes into account the postfilter used by the GPU. Our method improves texture filtering for most models but only modifies mipmap generation, requires no modification of art assets or rasterization algorithms, and does not affect run-time performance.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectThree Dimensional Graphics and Realism [Computer Graphics]en_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleParameterization-Aware MIP-Mappingen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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