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dc.contributor.authorMuratet, M.en_US
dc.contributor.authorTorguet, P.en_US
dc.contributor.authorViallet, F.en_US
dc.contributor.authorJessel, J.P.en_US
dc.contributor.editorEduard Groeller and Holly Rushmeieren_US
dc.date.accessioned2015-02-27T10:19:09Z
dc.date.available2015-02-27T10:19:09Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01829.xen_US
dc.description.abstractThis paper presents an experimental feedback on a serious game dedicated to strengthening programming skills. This serious game, called Prog&Play, is built on an open source real-time strategy game. Its goal is to be compatible with different students, teachers and institutions. We based its evaluation on an iterative process that allows to implement the game and carry out experimentations in several contexts. Through this assessment, we define a framework which has been tested by third parties and we analyse both positive and negative points to improve the project. Evaluation is indeed beneficial and enables you to establish communication about the implemented practices.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleExperimental Feedback on Prog and Play: A Serious Game for Programming Practiceen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30
dc.description.number1


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