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    GPU Local Triangulation: an Interpolating Surface Reconstruction Algorithm

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    Date
    2008
    Author
    Buchart, Carlos
    Borro, Diego
    Amundarain, Aiert
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    Abstract
    A GPU capable method for surface reconstruction from unorganized point clouds without additional information, called GLT (GPU Local Triangulation), is presented. The main objective of this research is the generation of a GPU interpolating reconstruction based on local Delaunay triangulations, inspired by a pre-existing reconstruction algorithm. Current graphics hardware accelerated algorithms are approximating approaches, where the final triangulation is usually performed through either marching cubes or marching tetrahedras. GPU-compatible methods and data structures to perform normal estimation and the local triangulation have been developed, plus a variation of the Bitonic Merge Sort algorithm to work with multi-lists. Our method shows an average gain of one order of magnitude over previous research.
    BibTeX
    @article {10.1111:j.1467-8659.2008.01211.x,
    journal = {Computer Graphics Forum},
    title = {{GPU Local Triangulation: an Interpolating Surface Reconstruction Algorithm}},
    author = {Buchart, Carlos and Borro, Diego and Amundarain, Aiert},
    year = {2008},
    publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/j.1467-8659.2008.01211.x}
    }
    URI
    http://dx.doi.org/10.1111/j.1467-8659.2008.01211.x
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    • 27-Issue 3
    • EuroVis08: Joint Eurographics - IEEE VGTC Symposium on Visualization

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