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dc.contributor.authorBhattacharjee, Sukanyaen_US
dc.contributor.authorChaudhuri, Paragen_US
dc.contributor.editorMantiuk, Rafal and Sundstedt, Veronicaen_US
dc.date.accessioned2020-05-24T13:45:14Z
dc.date.available2020-05-24T13:45:14Z
dc.date.issued2020
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14024
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14024
dc.description.abstractSketching is one of the most natural ways for representing any object pictorially. It is however, challenging to convert sketches to 3D content that is suitable for various applications like movies, games and computer aided design. With the advent of more accessible Virtual Reality (VR) and Augmented Reality (AR) technologies, sketching can potentially become a more powerful yet easy-to-use modality for content creation. In this state-of-the-art report, we aim to present a comprehensive overview of techniques related to sketch based content creation, both on the desktop and in VR/AR. We discuss various basic concepts related to static and dynamic content creation using sketches. We provide a structured review of various aspects of content creation including model generation, coloring and texturing, and finally animation. We try to motivate the advantages that VR/AR based sketching techniques and systems can offer into making sketch based content creation a more accessible and powerful mode of expression. We also discuss and highlight various unsolved challenges that current sketch based techniques face with the goal of encouraging future research in the domain.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectGraphics systems and interfaces
dc.subjectHuman centered computing
dc.subjectMixed / augmented reality
dc.subjectVirtual reality
dc.titleA Survey on Sketch Based Content Creation: from the Desktop to Virtual and Augmented Realityen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersState of the Art Reports
dc.description.volume39
dc.description.number2
dc.identifier.doi10.1111/cgf.14024
dc.identifier.pages757-780
dc.description.documenttypestar


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