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Browsing by Subject "depth‐of‐field rendering"
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Real‐Time Defocus Rendering With Level of Detail and Sub‐Sample Blur
(The Eurographics Association and Blackwell Publishing Ltd., 2013)This paper presents a GPU‐based rendering algorithm for real‐time defocus blur effects, which significantly improves the accumulation buffering. The algorithm combines three distinctive techniques: (1) adaptive discrete ...