Browsing by Subject "K.3.2 [Computer Graphics]"
Now showing items 1-4 of 4
-
Teaching Computer Graphics During Pandemic using Observable Notebook
(The Eurographics Association, 2021)Most schools and colleges around the world have resorted to remote teaching during this Covid-19 pandemic. Faced with this challenge we experimented with a novel supplement to standard video lecturing to teach our normal ... -
Teaching Image-Processing Programming for Mobile Devices: A Software Development Perspective
(The Eurographics Association, 2018)In this paper we present a concept of a research course that teaches students in image processing as a building block of mobile applications. Our goal with this course is to teach theoretical foundations, practical skills ... -
Using Modern Interaction Devices for HCI and Interaction Design Courses
(The Eurographics Association, 2014)Recent dissemination of proprietary and third-party PC drivers and SDKs of advanced console controllers and modern interaction devices has enabled new forms of 3D, tactile and multimodal user interfaces. In this paper, we ... -
A Visualisation Course in a Game Development Curriculum
(The Eurographics Association, 2016)Visualisation courses can often be found as part of a computer science curriculum. These basic or advanced level courses are often taught in terms of information visualisation, scientific visualisation or a combination of ...