Now showing items 1-12 of 12

    • 5D Multi-Purpose Land Information System 

      Ioannidis, Charalabos; Verykokou, Styliani; Soile, Sofia; Potsiou, Chryssy (The Eurographics Association, 2015)
      The complexity of modern urban environments has led to the introduction of 3D Land Information Systems (LISs), which tend to replace traditional 2D LIS architectures for the purposes of urban planning and regeneration, ...
    • The Alchemy Screen-Space Ambient Obscurance Algorithm 

      McGuire, Morgan; Osman, Brian; Bukowski, Michael; Hennessy, Padraic (ACM, 2011)
      Ambient obscurance (AO) produces perceptually important illumination effects such as darkened corners, cracks, and wrinkles; proximity darkening; and contact shadows. We present the AO algorithm from the Alchemy engine ...
    • Ambient Occlusion Baking via a Feed-Forward Neural Network 

      Erra, Ugo; Capece, Nicola Felice; Agatiello, Roberto (The Eurographics Association, 2017)
      We present a feed-forward neural network approach for ambient occlusion baking in real-time rendering. The idea is based on implementing a multi-layer perceptron that allows a general encoding via regression and an efficient ...
    • Automatic Construction of a Minimum Size Motion Graph 

      Zhao, Liming; Normoyle, Aline; Khanna, Sanjeev; Safonova, Alla (ACM SIGGRAPH / Eurographics Association, 2009)
      Motion capture data have been used effectively in many areas of human motion synthesis. Among those, motion graph-based approaches have shown great promise for novice users due to their ability to generate long motions and ...
    • Creature Features: Online motion puppetry for non-human characters 

      Seol, Yeongho; O'Sullivan, Carol; Lee, Jehee (ACM SIGGRAPH / Eurographics Association, 2013)
      We present a novel real-time motion puppetry system that drives the motion of non-human characters using human motion input. We aim to control a variety of creatures whose body structures and motion patterns can differ ...
    • History Based Reactive Objects for Immersive CAD 

      Convard, T.; Bourdot, P. (The Eurographics Association, 2004)
      Virtual Environments (VE) allow direct 3D interaction, better perception of shapes and a feel of immersion, properties that are highly desirable for design tasks. Traditional CAD software extensively use WIMP interfaces ...
    • Realistic Real-Time Hair Simulation and Rendering 

      Jung, Yvonne; Rettig, Alexander; Klar, Oliver; Lehr, Timo (The Eurographics Association, 2005)
      We present a method for realistic rendering and simulation of human hair in real-time, which is suitable for the use in complex virtual reality applications. Neighbouring hairs are combined into wisps and animated with our ...
    • Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip 

      Schmittler, Jörg; Woop, Sven; Wagner, Daniel; Paul, Wolfgang J.; Slusallek, Philipp (The Eurographics Association, 2004)
      Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of existing software implementations is still ...
    • See-through Visualisation for Training and Assessing Unsighted Physical Examinations 

      Granados, Alejandro; Perhac, Jan; Rosby, Lucy Victoria; Lee, Yee Mun; Tan, Glenn Wei Leong; Tan, Tai Chi; Higham, Jenny; Thalmann, Nadia; Low-Beer, Naomi; Bello, Fernando (The Eurographics Association, 2017)
      Objective: Motivated by the limitations of being unable to provide feedback and adequately assess technical skills whilst training unsighted physical examinations, such as Digital Rectal Examinations (DRE), we present a ...
    • Study on Visual Display for Stereoscopic Vision Based on Binocular Parallax Using Retro-reflective Projection Technology 

      Yamamoto, Ryo; Uema, Yuji; Sugimoto, Maki; Inami, Masahiko (The Eurographics Association, 2014)
      This paper discuss an image presenting method that projects information on an inner wall of a car in order to raise safety by using RPT(Retro-reflective Projection Technology). In previous research, we can see through the ...
    • User Interfaces for Mobile Augmented Reality Systems 

      Feiner, Steve (The Eurographics Association, 2003)
      What should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality ...
    • Visibility Transition Planning for Dynamic Camera Control 

      Oskam, Thomas; Sumner, Robert W.; Thuerey, Nils; Gross, Markus (ACM SIGGRAPH / Eurographics Association, 2009)
      We present a real-time camera control system that uses a global planning algorithm to compute large, occlusion free camera paths through complex environments. The algorithm incorporates the visibility of a focus point into ...