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Now showing items 1-20 of 22

    • 3D Modeling in a Web Browser to Formulate Content-Based 3D Queries 

      Berndt, René; Havemann, Sven; Fellner, Dieter W. (The Eurographics Association, 2009)
      We present a framework for formulating domain-dependent 3D search queries suitable for content-based 3D search over the web. Users are typically not willing to spend much time to create a 3D query object. They expect to ...
    • Collaborative High-fidelity Rendering over Peer-to-peer Networks 

      Bugeja, Keith; Debattista, Kurt; Spina, Sandro; Chalmers, Alan (The Eurographics Association, 2014)
      Due to the computational expense of high-fidelity graphics, parallel and distributed systems have frequently been employed to achieve faster rendering times. The form of distributed computing used, with a few exceptions ...
    • Dynamic Scheduling for Progressive Large-Scale Visualization 

      Flatken, Markus; Berres, Anne; Merkel, Jonas; Hotz, Ingrid; Gerndt, Andreas; Hagen, Hans (The Eurographics Association, 2015)
      The ever-increasing compute capacity of high-performance systems enables scientists to simulate physical phenomena with a high spatial and temporal accuracy. Thus, the simulation output can yield dataset sizes of many ...
    • Dynamically Scheduled Region-Based Image Compositing 

      Grosset, A. V. Pascal; Knoll, Aaron; Hansen, Charles (The Eurographics Association, 2016)
      Algorithms for sort-last parallel volume rendering on large distributed memory machines usually divide a dataset equally across all nodes for rendering. Depending on the features that a user wants to see in a dataset, all ...
    • Efficient Remote Rendering Using Equirectangular Projection 

      McNamee, Josh; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2017)
      Presenting high quality Virtual Reality (VR) experiences on head-mounted displays (HMDs) requires significant computational requirements. To ensure a high-fidelity experience, the displayed images must be highly accurate, ...
    • Exploratory Performance Analysis and Tuning of Parallel Interactive Volume Visualization on Large Displays 

      Panagiotidis, Alexandros; Frey, Steffen; Ertl, Thomas (The Eurographics Association, 2015)
      We present an exploratory approach to performance analysis and tuning of interactive parallel volume visualization for large displays. While traditional approaches target non-interactive applications and focus on separate ...
    • Extending X3D for Distributed Multimedia Processing and Control 

      Repplinger, Michael; Löffler, Alexander; Schug, Benjamin; Slusallek, Philipp (The Eurographics Association, 2009)
      Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand realism not only in terms of realistic rendering, ...
    • Hardware Accelerated Medical Data Visualisation on the Web 

      Wei, Hui; Clapworthy, Gordon J.; Liu, E.; Zhao, Y.; McFarlane, N. M. B. (The Eurographics Association, 2012)
      This paper proposes a way to develop high-quality real-time web-based medical 3D data visualisation. Isosurface extraction is used as an example to discuss how to use programmable Graphics Processing Units (GPUs) and shaders ...
    • Hardware-Accelerated Multi-Tile Streaming for Realtime Remote Visualization 

      Biedert, Tim; Messmer, Peter; Fogal, Thomas; Garth, Christoph (The Eurographics Association, 2018)
      The physical separation of compute resource and end user is one of the core challenges in HPC visualization. While GPUs are routinely used in remote rendering, a heretofore unexplored aspect is these GPUs' special purpose ...
    • High-Performance Mesh Partitioning and Ghost Cell Generation for Visualization Software 

      Biddiscombe, John (The Eurographics Association, 2016)
      Post-processing large datasets efficiently in parallel requires good load balancing of geometry supplied to the visualization pipeline. When datasets are not pre-partitioned or cannot be read back from simulation output ...
    • In Situ Methods, Infrastructures, and Applications on High Performance Computing Platforms 

      Bauer, Andrew C.; Abbasi, Hasan; Ahrens, James; Childs, Hank; Geveci, Berk; Klasky, Scott; Moreland, Kenneth; O'Leary, Patrick; Vishwanath, Venkatram; Whitlock, Brad; Bethel, E. W. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The considerable interest in the high performance computing (HPC) community regarding analyzing and visualization data without first writing to disk, i.e., in situ processing, is due to several factors. First is an I/O ...
    • Interactive Exploration of Gigantic Point Clouds on Mobile Devices 

      Rodriguez, Marcos Balsa; Gobbetti, Enrico; Marton, Fabio; Pintus, Ruggero; Pintore, Giovanni; Tinti, Alex (The Eurographics Association, 2012)
      New embedded CPUs that sport powerful graphics chipsets have the potential to make complex 3D applications feasible on mobile devices. In this paper, we present a scalable architecture and its implementation for mobile ...
    • Large-Scale Parallel Visualization of Particle-Based Simulations using Point Sprites and Level-Of-Detail 

      Rizzi, Silvio; Hereld, Mark; Insley, Joseph; Papka, Michael E.; Uram, Thomas; Vishwanath, Venkatram (The Eurographics Association, 2015)
      Recent large-scale particle-based simulations are generating vast amounts of data posing a challenge to visualization algorithms. One possibility for addressing this challenge is to map particles into a regular grid for ...
    • Level-of-Detail Streaming and Rendering using Bidirectional Sparse Virtual Texture Functions 

      Schwartz, Christopher; Ruiters, Roland; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Bidirectional Texture Functions (BTFs) are among the highest quality material representations available today and thus well suited whenever an exact reproduction of the appearance of a material or complete object is required. ...
    • Modeling Incremental Visualizations 

      Angelini, Marco; Santucci, Giuseppe (The Eurographics Association, 2013)
      An increasing number of applications call for the incremental/iterative drawing of a visualization. That is an obvious requirement when dealing with continuously changing data, like the emerging field of data streams or ...
    • Performance Modeling of vl3 Volume Rendering on GPU-Based Clusters 

      Rizzi, Silvio; Hereld, Mark; Insley, Joseph; Papka, Michael E.; Uram, Thomas; Vishwanath, Venkatram (The Eurographics Association, 2014)
      This paper presents an analytical model for parallel volume rendering of large datasets using GPU-based clusters. The model is focused on the parallel volume rendering and compositing stages and predicts their performance ...
    • Prediction of Distributed Volume Visualization Performance to Support Render Hardware Acquisition 

      Tkachev, Gleb; Frey, Steffen; Müller, Christoph; Bruder, Valentin; Ertl, Thomas (The Eurographics Association, 2017)
      We present our data-driven, neural network-based approach to predicting the performance of a distributed GPU volume renderer for supporting cluster equipment acquisition. On the basis of timing measurements from a single ...
    • Real-time Content Adaptive Depth Retargeting for Light Field Displays 

      Adhikarla, Vamsi Kiran; Marton, Fabio; Barsi, Attila; Kovács, Péter Tamás; Balogh, Tibor; Gobbetti, Enrico (The Eurographics Association, 2015)
      Light field display systems present visual scenes using a set of directional light beams emitted from multiple light sources as if they are emitted from points in a physical scene. These displays offer better angular ...
    • Scalable Parallel Feature Extraction and Tracking for Large Time-varying 3D Volume Data 

      Wang, Yang; Yu, Hongfeng; Ma, Kwan-Liu (The Eurographics Association, 2013)
      Large-scale time-varying volume data sets can take terabytes to petabytes of storage space to store and process. One promising approach is to process the data in parallel, and then extract and analyze only features of ...
    • State-of-the-Art Report in Web-based Visualization 

      Mwalongo, Finian; Krone, Michael; Reina, Guido; Ertl, Thomas (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this report, we review the current state of the art of web-based visualization applications. Recently, an increasing number of web-based visualization applications have emerged. This is due to the fact that new technologies ...