Now showing items 1-5 of 5

    • Networked Displays for VR Applications: Display as a Service 

      Löffler, Alexander; Pica, Luciano; Hoffmann, Hilko; Slusallek, Philipp (The Eurographics Association, 2012)
      Stereoscopic Liquid Crystal Displays (LCDs) in a tiled setup, so-called display walls, are rising as a replacement for the classic projection-based systems for Virtual Reality (VR) applications. They have numerous benefits ...
    • PaViz: A Power-Adaptive Framework for Optimizing Visualization Performance 

      Labasan, Stephanie; Larsen, Matthew; Childs, Hank; Rountree, Barry (The Eurographics Association, 2017)
      Power consumption is widely regarded as one of the biggest challenges to reaching the next generation of high-performance computing. One strategy for achieving an exaflop given limited power is hardware overprovisioning. ...
    • Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation 

      Dong, Yangzi; Peng, Chao (The Eurographics Association, 2019)
      Commodity workstations with multiple GPUs have been built by engineers and scientists for real-time rendering applications. As a result, a high display resolution can be achieved by connecting each GPU to a display monitor ...
    • Tecnologias CAVE-HOLLOWSPACE para a Mina do Lousal 

      Costa, Vasco; Pereira, João Madeiras; Dias, Miguel (The Eurographics Association, 2021)
      ln the context of project Ciência Viva da Mina do Lousa/, it was decided to construct an immersive virtual reality environment in which a group ofpeople, for example students, can do a virtual visit to a mine. This artic/e ...
    • Web-enabled Server-based and Distributed Real-time Ray-Tracing 

      Tamm, Georg; Slusallek, Philipp (The Eurographics Association, 2016)
      As browsers expand their functionality, they continuously act as a platform for portable application development within a web page. To bring interactive 3D graphics closer to the web developer, frameworks allowing a ...