Browsing by Subject "Distributed/Network Graphics"
Now showing items 1-5 of 5
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Networked Displays for VR Applications: Display as a Service
(The Eurographics Association, 2012)Stereoscopic Liquid Crystal Displays (LCDs) in a tiled setup, so-called display walls, are rising as a replacement for the classic projection-based systems for Virtual Reality (VR) applications. They have numerous benefits ... -
PaViz: A Power-Adaptive Framework for Optimizing Visualization Performance
(The Eurographics Association, 2017)Power consumption is widely regarded as one of the biggest challenges to reaching the next generation of high-performance computing. One strategy for achieving an exaflop given limited power is hardware overprovisioning. ... -
Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation
(The Eurographics Association, 2019)Commodity workstations with multiple GPUs have been built by engineers and scientists for real-time rendering applications. As a result, a high display resolution can be achieved by connecting each GPU to a display monitor ... -
Tecnologias CAVE-HOLLOWSPACE para a Mina do Lousal
(The Eurographics Association, 2021)ln the context of project Ciência Viva da Mina do Lousa/, it was decided to construct an immersive virtual reality environment in which a group ofpeople, for example students, can do a virtual visit to a mine. This artic/e ... -
Web-enabled Server-based and Distributed Real-time Ray-Tracing
(The Eurographics Association, 2016)As browsers expand their functionality, they continuously act as a platform for portable application development within a web page. To bring interactive 3D graphics closer to the web developer, frameworks allowing a ...