Browsing by Subject "Computing Methodologies [I.3.7]"
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A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation
(The Eurographics Association, 2014)We present a collision detection and force computation algorithm based on the Voxelmap-Pointshell Algorithm which was integrated and evaluated in the physics engine Bullet. Our algorithm uses signed distance fields and ... -
Removing the Noise in Monte Carlo Rendering with General Image Denoising Algorithms
(The Eurographics Association and Blackwell Publishing Ltd., 2013)Monte Carlo rendering systems can produce important visual effects such as depth of field, motion blur, and area lighting, but the rendered images suffer from objectionable noise at low sampling rates. Although years of ...