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Browsing by Subject "CCS Concepts: Computing methodologies -> Physical simulation GPU, hair, material point method""
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Towards Realtime: A Hybrid Physics-based Method for Hair Animation on GPU
(ACM Association for Computing Machinery, 2023)This paper introduces a hair simulator optimized for real-time applications, including console and cloud gaming, avatar live-streaming, and metaverse environments. We view the collisions between strands as a mechanism to ...