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    • A Highly Adaptable and Flexible Rendering Engine by Minimum API Bindings 

      Kim, Taejoon (The Eurographics Association, 2024)
      This paper presents a method for embedding a rendering engine into different development environments with minimal API bindings. The method separates the engine interfaces into two levels: System APIs and User APIs. System ...
    • Multirate Shading with Piecewise Interpolatory Approximation 

      Hu, Yiwei; Yuan, Yazhen; Wang, Rui; Yang, Zhuo; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Evaluating shading functions on geometry surfaces dominates the rendering computation. A high-quality but time-consuming estimate is usually achieved with a dense sampling rate for pixels or sub-pixels. In this paper, we ...
    • Specular Manifold Bisection Sampling for Caustics Rendering 

      Jhang, Jia-Wun; Chang, Chun-Fa (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose Specular Manifold Bisection Sampling (SMBS), an improved version of Specular Manifold Sampling (SMS) [ZGJ20]. SMBS is inspired by the small and large mutations in Metropolis Light Transport (MLT) [VG97]. While ...