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Now showing items 1-6 of 6

    • Evaluation of the compressibility of Computer-Generated Holograms 

      Pimenta, Waldir; Santos, Luis P. (The Eurographics Association, 2015)
      We present a preliminary investigation of the compressibility of Physically-Based Computer-Generated Holograms (PB CGHs) as represented in various bases. The goal is to identify which bases, if any, are suitable for applying ...
    • Hybrid Remote Visualization in Immersive Virtual Environments with Vistle 

      Aumüller, Martin (The Eurographics Association, 2019)
      Because of the spatial separation of high performance compute resources and immersive visualization systems, their combined use requires remote visualization. Remote rendering incurs increased latency from user interaction ...
    • MTV-Player: Interactive Spatio-Temporal Exploration of Compressed Large-Scale Time-Varying Rectilinar Scalar Volumes 

      Díaz, Jose; Marton, Fabio; Gobbetti, Enrico (The Eurographics Association, 2019)
      We present an approach for supporting fully interactive exploration of massive time-varying rectilinear scalar volumes on commodity platforms. We decompose each frame into a forest of bricked octrees. Each brick is further ...
    • Optimising Perceived Distortion in Lossy Encoding of Dynamic Meshes 

      Vá a, L.; Petrík, O. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Development of geometry data compression techniques in the past years has been limited by the lack of a metric with proven correlation with human perception of mesh distortion. Many algorithms have been proposed, but usually ...
    • A Study of Parallel Data Compression Using Proper Orthogonal Decomposition on the K Computer 

      Bi, Chongke; Ono, Kenji; Ma, Kwan-Liu; Wu, Haiyuan; Imamura, Toshiyuki (The Eurographics Association, 2014)
      The growing power of supercomputers continues to improve scientists' ability to model larger, more sophisticated problems in science with higher accuracy. An equally important ability is to make full use of the data output ...
    • A Survey of Compressed GPU-Based Direct Volume Rendering 

      Rodríguez, Marcos Balsa; Gobbetti, Enrico; Guitián, José A. Iglesias; Makhinya, Maxim; Marton, Fabio; Pajarola, Renato; Suter, Susanne K. (The Eurographics Association, 2013)
      Great advancements in commodity graphics hardware have favored GPU-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long ...