Now showing items 1-4 of 4

    • Can GPT-4 Trace Rays 

      Feng, Tony Haoran; Wünsche, Burkhard C.; Denny, Paul; Luxton-Reilly, Andrew; Hooper, Steffan (The Eurographics Association, 2024)
      Ray Tracing is a fundamental concept often taught in introductory Computer Graphics courses, and Ray-Object Intersection questions are frequently used as practice for students, as they leverage various skills essential to ...
    • Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Method 

      Nisiotis, Louis (The Eurographics Association, 2024)
      This paper presents a case study on playing video games as a method to support the delivery of a game development University module, describing the teaching methodology and presenting details on a 'gaming' for learning ...
    • An Overview of Teaching a Virtual and Augmented Reality Course at Postgraduate Level for Ten Years 

      Marques, Bernardo; Santos, Beatriz Sousa; Dias, Paulo (The Eurographics Association, 2024)
      In recent years, a multitude of affordable sensors, interaction devices, and displays have entered the market, facilitating the adoption of Virtual and Augmented Reality (VR/AR) in various areas of application. However, ...
    • A Research Methodology Course in a Game Development Curriculum 

      Hu, Yan; Sundstedt, Veronica; Goswami, Prashant (The Eurographics Association, 2024)
      Research methodology courses can often be considered part of a computer science curriculum. These basic or advanced-level courses are taught in terms of traditional research methods. This paper presents and discusses a ...