Now showing items 9141-9160 of 17315

    • Markov Chain Mixture Models for Real-Time Direct Illumination 

      Dittebrandt, Addis; Schüßler, Vincent; Hanika, Johannes; Herholz, Sebastian; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      We present a novel technique to efficiently render complex direct illumination in real-time. It is based on a spatio-temporal randomized mixture model of von Mises-Fisher (vMF) distributions in screen space. For every pixel ...
    • The Markov Pen: Online Synthesis of Free-Hand Drawing Styles 

      Lang, Katrin; Alexa, Marc (The Eurographics Association, 2015)
      Learning expressive curve styles from example is crucial for interactive or computer-based narrative illustrations. We propose a method for online synthesis of free-hand drawing styles along arbitrary base paths by means ...
    • Markov Random Fields for Improving 3D Mesh Analysis and Segmentation 

      Lavoué, Guillaume; Wolf, Christian (The Eurographics Association, 2008)
      Mesh analysis and clustering have became important issues in order to improve the efficiency of common processing operations like compression, watermarking or simplification. In this context we present a new method for ...
    • MARTI-A Multiprocessor Architecture for Ray Tracing Images 

      Hebert, M-P.; McNeill, M. D. J.; Shah, B.; Grimsdale, R. 1.; Lister, P. F. (The Eurographics Association, 1990)
      Multiprocessor systems are well suited to ray tracing, since each ray can be traced independently. However, the large databases required to model complex scenes create problems of data access. In this paper we propose a ...
    • Masked Software Occlusion Culling 

      Hasselgren, Jon; Andersson, Magnus; Akenine-Möller, Tomas (The Eurographics Association, 2016)
      Efficient occlusion culling in dynamic scenes is a very important topic to the game and real-time graphics community in order to accelerate rendering. We present a novel algorithm inspired by recent advances in depth culling ...
    • Mass and Momentum Conservation for Fluid Simulation 

      Lentine, Michael; Aanjaneya, Mridul; Fedkiw, Ronald (The Eurographics Association, 2011)
      Momentum conservation has long been used as a design principle for solid simulation (e.g. collisions between rigid bodies, mass-spring elastic and damping forces, etc.), yet it has not been widely used for fluid simulation. ...
    • Mass Customization for Cultural Heritage 3D Models 

      Quantin, Matthieu; Hervy, Benjamin; Laroche, Florent; Kerouanton, Jean-Louis (IEEE, 2015)
      Digital technologies in the last twenty years have offered cultural heritage (CH) new possibilities in conservation and promotion. 3D digitization has especially become more and more affordable and efficient. This leads ...
    • Mass Market Applications for Real Time 3D Graphics 

      Plummer, Michael; Penna, David (Blackwell Publishing Ltd and the Eurographics Association, 1989)
      This paper discusses the applicability of real time 3D image synthesis to mass market products. Likely application areas are covered. There is discussion of the man machine interface problems arising in systems where it ...
    • Mass-Conserving Eulerian Liquid Simulation 

      Chentanez, Nuttapong; Müller, Matthias (The Eurographics Association, 2012)
      We present a GPU friendly, Eulerian, free surface fluid simulation method that conserves mass locally and globally without the use of Lagrangian components. Local mass conservation prevents small scale details of the free ...
    • Mass-Dependent Integral Curves in Unsteady Vector Fields 

      Günther, Tobias; Kuhn, Alexander; Kutz, Benjamin; Theisel, Holger (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Recent research in flow visualization is focusing on the analysis of time-dependent, but mass-less particles. However, in many application scenarios, the mass of particles - and their resulting inertia - is essential in ...
    • Mass-Spring Simulation using Adaptive Non-Active Points 

      Howlett, P.; Hewitt, W.T. (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      This paper introduces an adaptive component to a mass-spring system as used in the modelling of cloth for computer animation. The new method introduces non-active points to the model which can adapt the shape of the cloth ...
    • Massive Data Pre-Processing with a Cluster Based Approach 

      Borgo, R.; Pascucci, V.; Scopigno, R. (The Eurographics Association, 2004)
      Data coming from complex simulation models reach easily dimensions much greater than available computational resources. Visualization of such data still represents the most intuitive and effective tool for scientific ...
    • Massively Parallel Adaptive Collapsing of Edges for Unstructured Tetrahedral Meshes 

      Ströter, Daniel; Stork, André; Fellner, Dieter W. (The Eurographics Association, 2023)
      Many tasks in computer graphics and engineering involve unstructured tetrahedral meshes. Numerical methods such as the finite element method (FEM) oftentimes use tetrahedral meshes to compute a solution for complex problems ...
    • A Massively Parallel Approach for the Design of a Raytracing Oriented Architecture 

      Muntean, T.; Waille, Ph. (The Eurographics Association, 1988)
      Solving time critical problems requires a computing power of an order of magnitude greater than todays available conventional computers. The use of massively parallel architectures appears to be an attractive and effective ...
    • Massively Parallel Batch Neural Gas for Bounding Volume Hierarchy Construction 

      Weller, René; Mainzer, David; Srinivas, Abhishek; Teschner, Matthias; Zachmann, Gabriel (The Eurographics Association, 2014)
      Ordinary bounding volume hierarchy (BVH) construction algorithms create BVHs that approximate the boundary of the objects. In this paper, we present a BVH construction that instead approximates the volume of the objects ...
    • A Massively Parallel CUDA Algorithm to Compute and Visualize the Solvent Excluded Surface for Dynamic Molecular Data 

      Schäfer, Marco; Krone, Michael (The Eurographics Association, 2019)
      The interactive visualization of molecular surfaces can help users to understand the dynamic behavior of proteins in molecular dynamics simulations. These simulations play an important role in biochemical and pharmaceutical ...
    • Massively Parallel Hierarchical Scene Processing with Applications in Rendering 

      Vinkler, Marek; Bittner, Jiří; Havran, Vlastimil; Hapala, Michal (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is ...
    • Massively Parallel Large Scale Inundation Modelling 

      Rak, Arne; Guthe, Stefan; Mewis, Peter (The Eurographics Association, 2022)
      Over the last 20 years, flooding has been the most common natural disaster, accounting for 44.7% of all disasters, affecting about 1.65 billion people worldwide and causing roughly 105 thousand deaths†. In contrast to other ...
    • Massively Parallel Multiclass Object Recognition 

      Sedding, Helmut; Deger, Ferdinand; Dammertz, Holger; Bouecke, Jan; Lensch, Hendrik P. A. (The Eurographics Association, 2010)
      We present a massively parallel object recognition system based on a cortex-like structure. Due to its nature, this general, biologically motivated system can be parallelized efficiently on recent many-core graphics ...
    • Massively-Parallel Proximity Queries for Point Clouds 

      Kaluschke, Max; Zimmermann, Uwe; Danzer, Marinus; Zachmann, Gabriel; Weller, Rene (The Eurographics Association, 2014)
      We present a novel massively-parallel algorithm that allows real-time distance computations between arbitrary 3D objects and unstructured point cloud data. Our main application scenario is collision avoidance for robots ...