Now showing items 7819-7838 of 17315

    • Interacting with Large Distributed Datasets Using Sketch 

      Budiu, Mihai; Isaacs, Rebecca; Murray, Derek; Plotkin, Gordon; Barham, Paul; Al-Kiswany, Samer; Boshmaf, Yazan; Luo, Qingzhou; Andoni, Alexandr (The Eurographics Association, 2016)
      We present Sketch, a library and a distributed runtime for building interactive tools for exploring large datasets, distributed across multiple machines. We have built several applications using Sketch; here we describe a ...
    • Interacting with Molecular Structures: User Performance versus System Complexity 

      Liere, R. van; Martens, J.-B. O. S.; Kok, A. J. F.; Tienen, M. H. A. V. van (The Eurographics Association, 2005)
      Effective interaction in a virtual environment requires that the user can adequately judge the spatial relationships between the objects in a 3D scene. In order to accomplish adequate depth perception, existing virtual ...
    • Interacting with Outdoor Sports Performance Data 

      Lopes, J. M. Brisson (The Eurographics Association, 2021)
      This paper presents a portable application to visualize performance data obtained from GPS devices in outdoor sports (e.g., ski, running, BTT) that also record data as heartbeat rate. GPS file formats are analyzed and a ...
    • Interacting with real time simulations - virtual reality in industry applications 

      Jönsson, A.; Bathelt, J.; Broman, G. (The Eurographics Association, 2003)
      Modern manufacturing machines are highly multidisciplinary, and with demands on short time-to-market, product development based on traditional prototype testing has become impractical. By using virtual models, it is possible ...
    • Interacting with Simulation Data in an Immersive Environment 

      Knöpfle, Christian (The Eurographics Association, 2000)
      In today's automotive industry there is an increasing demand for VR technology, because it provides the possibility to switch from cost and time intensiv physical mock up's (PMU) to digital mock up's (DMU). Furthermore the ...
    • Interacting with Stock Market Data in a Virtual Environment 

      Nesbitt, Keith (The Eurographics Association, 2001)
      Virtual Environment technology enables new styles of user interfaces that provide multi-sensory interactions. For example, interfaces can be designed which immerse the user in a 3D space and provide multi-sensory feedback. ...
    • The Interaction Between Individuals' Immersive Tendencies and the Sensation of Presence in a Virtual Environment 

      Johns, Cathryn; Nunez, David; Daya, Marc; Sellars, Duncan; Casanueva, Juan; Blake, Edwin (The Eurographics Association, 2000)
      Witmer and Singer have developed a questionnaire for presence (PQ) as well as an immersive tendencies questionnaire (ITQ). Their research has shown that ITQ scores are positively correlated with PQ scores. This paper reports ...
    • Interaction Between Real and Virtual Humans: Playing Checkers 

      Torre, Rémy; Fua, Pascal; Balcisoy, Selim; Ponder, Michal; Thalmann, Daniel (The Eurographics Association, 2000)
      For some years, we have been able to integrate virtual hu- mans into virtual environments. As the demand for Augmented Reality systems grows, so will the need for these synthetic humans to coexist and interact with humans ...
    • Interaction Design as Catalyzer of Creative and Interpretative Praxes in Museum Context 

      Veggi, Manuele (The Eurographics Association, 2023)
      This paper argues that interaction design (IxD) can suggest valid solutions in rethinking museum mediation, focusing on conservation data as reference case study. Eliciting interest, it is possible to conceive meaningful ...
    • Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation 

      Colas, Adèle; van Toll, Wouter; Zibrek, Katja; Hoyet, Ludovic; Olivier, Anne-Hélène; Pettré, Julien (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The real-time simulation of human crowds has many applications. In a typical crowd simulation, each person ('agent') in the crowd moves towards a goal while adhering to local constraints. Many algorithms exist for specific ...
    • Interaction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllers 

      Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
      Collaboration is a process in which two or more agents work together to achieve shared goals. However, many existing platforms cannot generate a collaborative environment to engage multiple users with multiple controllers ...
    • Interaction in Distributed Virtual Environments 

      Glencross, Mashhuda; Otaduy, Miguel; Chalmers, Alan (The Eurographics Association, 2005)
      This course will describe the main challenges faced when building engaging shared virtual environments supporting complex behaviour and interaction, and provide discussions on techniques that can be adopted to support some ...
    • Interaction Management in CAD Systems with History Mechanism 

      Yamaguchi, Yasushi; Kimura, Fumihiko; Ten Hagen, Paul J. W. (Eurographics Association, 1987)
      User friendliness is one of the unresolved problems in CAD systems. There are many possible directions for improving user friendliness. Understanding of the modeling process is one of the most important directions. It is ...
    • An Interaction Metaphor for Enhanced VR-based Volume Segmentation 

      Monclús, Eva; Vázquez, Pere-Pau (The Eurographics Association, 2023)
      The segmentation of medical models is a complex and time-intensive process required for both diagnosis and surgical preparation. Despite the advancements in deep learning, neural networks can only automatically segment a ...
    • Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding 

      Goel, Aman; Men, Qianhui; Ho, Edmond S. L. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating ...
    • Interaction Motion Retargeting to Highly Dissimilar Furniture Environment 

      Jin, Taeil; Lee, Sung-Hee (ACM, 2019)
      Retageting a human-environment interaction motion to a different environment remains as an important research topic in computer animation. This paper introduces a novel method that can retarget an interaction motion to ...
    • Interaction of Light and Tensor Fields 

      Zheng, Xiaoqiang; Pang, Alex (The Eurographics Association, 2003)
      We present three new ways of looking at tensor volumes. All three methods are based on the interaction of simulated light and the tensor field. Conceptually, rays are shot from a certain direction into the tensor volume. ...
    • Interaction Retrieval by Spacetime Proximity Graphs 

      Tang, Jeff K. T.; Chan, Jacky C. P.; Leung, Howard; Komura, Taku (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      In this paper, we propose a new method to index and retrieve animation scenes in which multiple characters closely interact with one another. Such a technique can be an important tool for animators when they want to ...
    • Interaction Spaces in Data and Information Visualization 

      Ward, M.; Yang, J. (The Eurographics Association, 2004)
      User interaction plays an integral part in the effective visualization of data and information. Typical interaction operations include navigation, selection, and distortion. A problem that can occur when these operations ...
    • Interaction Styles in a Multi-Modal Virtual Museum 

      Southall, Ethan; Hulusic, Vedad; Hargood, Charlie (The Eurographics Association, 2023)
      Virtual Reality is used for creating immersive experiences with rich interactions in many application domains, from video games, simulations, and training, to cultural heritage and educational applications. Taking advantage ...