Now showing items 12693-12712 of 17315

    • Relationships between Image Synthesis and Analysis Towards Unification? 

      Pun, Thierry; Blake, Edwin (Blackwell Publishing Ltd and the Eurographics Association, 1990)
      Image analysis and image synthesis have evolved on separate tracks, at different paces. There is however an increasing awareness of the numerous and growing overlaps between the two fields. By detailing the various areas ...
    • Relativistic Effects for Time‐Resolved Light Transport 

      Jarabo, Adrian; Masia, Belen; Velten, Andreas; Barsi, Christopher; Raskar, Ramesh; Gutierrez, Diego (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a real‐time framework which allows interactive visualization of relativistic effects for time‐resolved light transport. We leverage data from two different sources: real‐world data acquired with an effective ...
    • Relaxed Multi-rate Systolic Array Graphics Engine for High Resolution Real-time Computer Graphics 

      Jayasinghe, J.A.K.S.; Herrmann, O.E. (Eurographics Association, 1990)
      Generation of realistic images while supporting faster interaction is a topic in computer graphics research which has drawn considerable attention. Conventional frame buffer has been identified as a major bottle-neck for ...
    • Relaxed Parallel Priority Queue with Filter Levels for Parallel Mesh Decimation 

      Stümmel, Marvin; Brüll, Felix; Grosch, Thorsten (The Eurographics Association, 2022)
      We propose a novel implementation of a parallel priority queue in the context of multithreaded mesh decimation. Previous parallel priority queues either have a major bottleneck when extracting nodes, cannot guarantee ...
    • Relevance Driven Visualization of Financial Performance Measures 

      Ziegler, Hartmut; Nietzschmann, Tilo; Keim, Daniel A. (The Eurographics Association, 2007)
      Visual data analysis has received a lot of research interest in recent years, and a wide variety of new visualization techniques and applications have been developed to improve insight into the various application domains. ...
    • Reliable Adaptive Modelling of Vascular Structures with Non-Circular Cross-Sections 

      Kretschmer, Jan; Beck, Thomas; Tietjen, Christian; Preim, Bernhard; Stamminger, Marc (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Accurate visualizations of complex vascular structures are essential for medical applications, such as diagnosis, therapy planning and medical education. Vascular trees are usually described using centerlines, since they ...
    • Reliable Implicit Surface Polygonization using Visibility Mapping 

      Varadhan, Gokul; Krishnan, Shankar; Zhang, Liangjun; Manocha, Dinesh (The Eurographics Association, 2006)
      We present a new algorithm to compute a topologically and geometrically accurate triangulation of an implicit surface. Our approach uses spatial subdivision techniques to decompose a manifold implicit surface into star-shaped ...
    • Reliable Rolling-guided Point Normal Filtering for Surface Texture Removal 

      Sun, Yangxing; Chen, Honghua; Qin, Jing; Li, Hongwei; Wei, Mingqiang; Zong, Hua (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Semantic surface decomposition (SSD) facilitates various geometry processing and product re-design tasks. Filter-based techniques are meaningful and widely used to achieve the SSD, which however often leads to surface ...
    • Relief Pattern Segmentation Using 2D-Grid Patches on a Locally Ordered Mesh Manifold 

      Tortorici, Claudio; Vreshtazi, Denis; Berretti, Stefano; Werghi, Naoufel (The Eurographics Association, 2019)
      The mesh manifold support has been analyzed to perform several different tasks. Recently, it emerged the need for new methods capable of analyzing relief patterns on the surface. In particular, a new and not investigated ...
    • Relief: A Modeling by Drawing Tool 

      Bourguignon, David; Chaine, Raphaelle; Cani, Marie-Paule; Drettakis, George (The Eurographics Association, 2004)
      This paper presents a modeling system which takes advantage of two-dimensional drawing knowledge to design three-dimensional free-form shapes. A set of mouse or tablet strokes is interpreted by the system as defining both ...
    • Relightable Buildings from Images 

      Melendez, F.; Glencross, M.; Ward, G. J.; Hubbold, R. J. (The Eurographics Association, 2011)
      We propose a complete image-based process that facilitates recovery of both gross-scale geometry and local surface structure to create highly detailed 3D models of building façades from photographs. We approximate both ...
    • Relighting Human Locomotion with Flowed Reflectance Fields 

      Einarsson, Per; Chabert, Charles-Felix; Jones, Andrew; Ma, Wan-Chun; Lamond, Bruce; Hawkins, Tim; Bolas, Mark; Sylwan, Sebastian; Debevec, Paul (The Eurographics Association, 2006)
      We present an image-based approach for capturing the appearance of a walking or running person so they can be rendered realistically under variable viewpoint and illumination. In our approach, a person walks on a treadmill ...
    • Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptation 

      Tajima, Daichi; Kanamori, Yoshihiro; Endo, Yuki (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      The modern supervised approaches for human image relighting rely on training data generated from 3D human models. However, such datasets are often small (e.g., Light Stage data with a small number of individuals) or limited ...
    • Relighting Spherical Light Fields with Polynomial Texture Mapping 

      Brückbauer, Lisa; Rezk-Salama, Christof; Kolb, Andreas (The Eurographics Association, 2010)
      We present a novel image-based rendering (IBR) technique based on spherical light fields, which makes it possible to relight the captured object for arbitrary viewing positions. This approach incorporates view-dependent ...
    • ReLVis: Visual Analytics for Situational Awareness During Reinforcement Learning Experimentation 

      Saldanha, Emily; Praggastis, Brenda; Billow, Todd; Arendt, Dustin L. (The Eurographics Association, 2019)
      Reinforcement learning (RL) is a branch of machine learning where an agent learns to maximize reward through trial and error. RL is challenging and data/compute intensive leading practitioners to become overwhelmed and ...
    • Relying on abstraction to facilitate graphics programming 

      Gnatz, R. (Blackwell Publishing Ltd and the Eurographics Association, 1982)
    • A Remeshing Approach to Multiresolution Modeling 

      Botsch, Mario; Kobbelt, Leif (The Eurographics Association, 2004)
      Providing a thorough mathematical foundation, multiresolution modeling is the standard approach for global surface deformations that preserve fine surface details in an intuitive and plausible manner. A given shape is ...
    • Remeshing-assisted Optimization for Locally Injective Mappings 

      Jin, Yao; Huang, Jin; Tong, Ruofeng (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Constructing locally injective mappings for 2D triangular meshes is vital in applications such as deformations. In such a highly constrained optimization, the prescribed tessellation may impose strong restriction on the ...
    • Remeshing‐free Graph‐based Finite Element Method for Fracture Simulation 

      Mandal, A.; Chaudhuri, P.; Chaudhuri, S. (Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)
      Fracture produces new mesh fragments that introduce additional degrees of freedom in the system dynamics. Existing finite element method (FEM) based solutions suffer from increasing computational cost as the system matrix ...
    • Remodelling of Botanical Trees for Real-Time Simulation 

      Reynolds, Daniel T.; Laycock, Stephen D.; Day, Andy M. (The Eurographics Association, 2011)
      This paper proposes a technique to use virtual trees created with an industry recognised modelling tool. Initially the skeletal structure is extracted and processed to generate a continuous mesh suitable for high quality, ...