Now showing items 9961-9980 of 17315

    • Multi‐Scale Kernels Using Random Walks 

      Sinha, A.; Ramani, K. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We introduce novel multi‐scale kernels using the random walk framework and derive corresponding embeddings and pairwise distances. The fractional moments of the rate of continuous time random walk (equivalently diffusion ...
    • Multi‐Segment Foot for Human Modelling and Simulation 

      Park, Hwangpil; Yu, Ri; Lee, Jehee (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Realistic modelling of a human‐like character is one of the main topics in computer graphics to simulate human motion physically and also look realistically. Of the body parts, a human foot interacts with the ground, and ...
    • Multi‐Variate Gaussian‐Based Inverse Kinematics 

      Huang, Jing; Wang, Qi; Fratarcangeli, Marco; Yan, Ke; Pelachaud, Catherine (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Inverse kinematics (IK) equations are usually solved through approximated linearizations or heuristics. These methods lead to character animations that are unnatural looking or unstable because they do not consider both ...
    • Mumford-Shah Mesh Processing using the Ambrosio-Tortorelli Functional 

      Bonneel, Nicolas; Coeurjolly, David; Gueth, Pierre; Lachaud, Jacques-Olivier (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      The Mumford-Shah functional approximates a function by a piecewise smooth function. Its versatility makes it ideal for tasks such as image segmentation or restoration, and it is now a widespread tool of image processing. ...
    • Muscle and Fascia Simulation with Extended Position Based Dynamics 

      Romeo, M.; Monteagudo, C.; Sánchez‐Quirós, D. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Recent research on muscle and fascia simulation for visual effects relies on numerical methods such as the finite element method or finite volume method. These approaches produce realistic results, but require high ...
    • Muscle Simulation with Extended Position Based Dynamics 

      Romeo, Marco; Monteagudo, Carlos; Sánchez-Quirós, Daniel (The Eurographics Association, 2018)
      Recent research on muscle simulation for Visual Effects relies on numerical methods such as the Finite Element Method or Finite Volume Method. These approaches produce realistic results, but require high computational time ...
    • A Muscle-based Feed-forward Controller of the Human Body 

      Komura, Taku; Shinagawa, Yoshihisa; Kunii, Tosiyasu L. (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      There is an increasing demand for human body motion data. Motion capture and physical animation have been used to generate such data. It is, however, apparent that such methods cannot automatically generate arbitrary human ...
    • Muscle‐Based Control for Character Animation 

      Cruz Ruiz, A.L.; Pontonnier, C.; Pronost, N.; Dumont, G. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Muscle‐based control is transforming the field of physics‐based character animation through the integration of knowledge from neuroscience, biomechanics and robotics, which enhance motion realism. Since any physics‐based ...
    • MUSE: Modeling Uncertainty as a Support for Environment 

      Miola, Marianna; Cabiddu, Daniela; Pittaluga, Simone; Vetuschi Zuccolini, Marino (The Eurographics Association, 2022)
      To fully understand a Natural System, the representation of an environmental variable's distribution in 3D space is a mandatory and complex task. The challenge derives from a scarcity of samples number in the survey domain ...
    • The Museum of Pure Form: touching real statues in an immersive virtual museum 

      Loscos, C.; Tecchia, F.; Frisoli, A.; Carrozzino, M.; Widenfeld, H. Ritter; Swapp, D.; Bergamasco, M. (The Eurographics Association, 2004)
      In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise this the statues are first digitised with a ...
    • MuSIC: Multi-Sequential Interactive Co-Registration for Cancer Imaging Data based on Segmentation Masks 

      Eichner, Tanja; Mörth, Eric; Wagner-Larsen, Kari S.; Lura, Njål; Haldorsen, Ingfrid S.; Gröller, Eduard; Bruckner, Stefan; Smit, Noeska N. (The Eurographics Association, 2022)
      In gynecologic cancer imaging, multiple magnetic resonance imaging (MRI) sequences are acquired per patient to reveal different tissue characteristics. However, after image acquisition, the anatomical structures can be ...
    • Mutable Elastic Models for Sculpting Structured Shapes 

      Milliez, Antoine; Wand, Michael; Cani, Marie-Paule; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper, we propose a new paradigm for free-form shape deformation. Standard deformable models minimize an energy measuring the distance to a single target shape. We propose a new, ''mutable'' elastic model. It ...
    • Mutator VR: Vortex Artwork and Science Pedagogy Adaptations 

      Putnam, Lance; Todd, Stephen; Latham, William; Williams, Duncan (The Eurographics Association, 2019)
      We present our virtual reality artwork Mutator VR: Vortex that immerses the viewer in procedurally-generated alien environments inhabited by interactive ''mutoid'' agents. The artwork was adapted into two science pedagogy ...
    • Mutual Correspondences: An Hybrid Method for Image-to-geometry Registration 

      Sottile, Michele; Dellepiane, Matteo; Cignoni, Paolo; Scopigno, Roberto (The Eurographics Association, 2010)
      Image registration is an important task in several applications of Computer Graphics and Computer Vision. Among the large number of proposed approaches, currently there is no solution which is automatic and robust enough ...
    • A Mutual Motion Capture System for Face-to-face Collaboration 

      Nakamura, Atsuyuki; Kiyokawa, Kiyoshi; Ratsamee, Photchara; Mashita, Tomohiro; Uranishi, Yuki; Takemura, Haruo (The Eurographics Association, 2017)
      In recent years, motion capture technology to measure the movement of the body has been used in many fields. Moreover, motion capture targeting multiple people is becoming necessary in multi-user virtual reality (VR) and ...
    • Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with Real Walking 

      Podkosova, Iana; Kaufmann, Hannes (The Eurographics Association, 2015)
      Are users aware of each other in an immersive multi-user virtual environment if they cannot see or hear each other? We present a study on users' awareness of other users who share the same physical space. The goal of our ...
    • MVE - A Multi-View Reconstruction Environment 

      Fuhrmann, Simon; Langguth, Fabian; Goesele, Michael (The Eurographics Association, 2014)
      We present MVE, the Multi-View Environment. MVE is an end-to-end multi-view geometry reconstruction software which takes photos of a scene as input and produces a surface triangle mesh as result. The system covers a ...
    • MVN-Reduce: Dimensionality Reduction for the Visual Analysis of Multivariate Networks 

      Martins, Rafael M.; Kruiger, J. F.; Minghim, Rosane; Telea, Alexandru C.; Kerren, Andreas (The Eurographics Association, 2017)
      The analysis of Multivariate Networks (MVNs) can be approached from two different perspectives: a multidimensional one, consisting of the nodes and their multiple attributes, or a relational one, consisting of the network's ...
    • MyEvents: A Personal Visual Analytics Approach for Mining Key Events and Knowledge Discovery in Support of Personal Reminiscence 

      Parvinzamir, F.; Zhao, Y.; Deng, Z.; Dong, F. (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Reminiscence is an important aspect in our life. It preserves precious memories, allows us to form our own identities and encourages us to accept the past. Our work takes the advantage of modern sensor technologies to ...
    • N-Adic Subdivision Schemes for Local Mesh Deformation 

      Salomon, Gabriel; Leclerq, Antoine; Akkouche, Samir; Galin, E. (Eurographics Association, 2001)
      This paper presents an interpolating subdivision scheme based on an N-adic decomposition of the parameter space. This approach enables us to locally deform the surface according to a modification of the normals at the ...