Now showing items 9250-9269 of 17315

    • MedUse: A Visual Analysis Tool for Medication Use Data in the ABCD Study 

      Bartsch, Hauke; Garrison, Laura; Bruckner, Stefan; Wang, Ariel; Tapert, Susan F.; Grüner, Renate (The Eurographics Association, 2019)
      The RxNorm vocabulary is a yearly-published biomedical resource providing normalized names for medications. It is used to capture medication use in the Adolescent Brain Cognitive Development (ABCD) study, an active and ...
    • Megakernels Considered Harmful: Wavefront Path Tracing on GPUs 

      Laine, Samuli; Karras, Tero; Aila, Timo (ACM, 2013)
      When programming for GPUs, simply porting a large CPU program into an equally large GPU kernel is generally not a good approach. Due to SIMT execution model on GPUs, divergence in control flow carries substantial performance ...
    • MegaViews: Scalable Many‐View Rendering With Concurrent Scene‐View Hierarchy Traversal 

      Kol, Timothy R.; Bauszat, Pablo; Lee, Sungkil; Eisemann, Elmar (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a scalable solution to render complex scenes from a large amount of viewpoints. While previous approaches rely either on a scene or a view hierarchy to process multiple elements together, we make full use of ...
    • Melhoramento de Caminhos na Geração Automática de Visitas Guiadas 

      Reis, Sofia; Santos, Manuel Próspero dos (The Eurographics Association, 2021)
      Neste artigo apresenta-se um novo método que permite melhorar o caminho percorrido por um utilizador num modelo de volumetria, reduzindo ou eliminando os desvios desnecessários. Pretende-se que o resultado da aplicação ...
    • Melhorando o Ensino Universitário com a Gamificação 

      Barata, Gabriel; Gama, Sandra; Jorge, Joaquim; Gonçalves, Daniel (The Eurographics Association, 2020)
      A gamificação é uma técnica recente que consiste em aplicar elementos de jogos a contextos não relacionados com jogos, por forma a motivar os utilizadores a adoptar novos comportamentos, tais como fazer mais exercício, ou ...
    • Membership Form 

      Unknown author (Blackwell Publishing Ltd and the Eurographics Association, 1984)
    • Membrane Mapping: Combining Mesoscopic and Molecular Cell Visualization 

      Waltemate, Thomas; Sommer, Björn; Botsch, Mario (The Eurographics Association, 2014)
      Three-dimensional cell visualization is an important topic in today's cytology-affiliated community. Cell illustrations and animations are used for scientific as well as for educational purposes. Unfortunately, there exist ...
    • Memento: Localized Time‐Warping for Spatio‐Temporal Selection 

      Solteszova, V.; Smit, N. N.; Stoppel, S.; Grüner, R.; Bruckner, S. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Interaction techniques for temporal data are often focused on affecting the spatial aspects of the data, for instance through the use of transfer functions, camera navigation or clipping planes. However, the temporal aspect ...
    • memory [en]code Building a Collective Memory within a Tabletop Installation 

      Schmidt, Holly; Hinrichs, Uta; Dunning, Alan; Carpendale, Sheelagh (The Eurographics Association, 2007)
      In this paper, we introduce memory [en]code, a project that evolved through an art+science collaboration. memory [en]code is an interactive tabletop installation that visualizes different concepts of human memory in an ...
    • Memory Access Patterns of Occlusion-Compatible 3D Image Warping 

      Murk, William R.; Bishop, Gary (The Eurographics Association, 1997)
      McMillan and Bishop s 3D image warp can be efficiently implemented by exploiting the coherency of its memory accesses. We analyze this coherency, and present algorithms that take advantage of it. These algorithms traverse ...
    • Memory Considerations for Low Energy Ray Tracing 

      Kopta, D.; Shkurko, K.; Spjut, J.; Brunvand, E.; Davis, A. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose two hardware mechanisms to decrease energy consumption on massively parallel graphics processors for ray tracing. First, we use a streaming data model and configure part of the L2 cache into a ray stream memory ...
    • Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering 

      Maximo, A.; Ribeiro, S.; Bentes, C.; Oliveira, A.; Farias, R. (The Eurographics Association, 2008)
      Volume ray casting algorithms benefit greatly with recent increase of GPU capabilities and power. In this paper, we present a novel memory efficient ray casting algorithm for unstructured grids completely implemented on ...
    • Memory Efficient Parallel Ray-casting Algorithm for Unstructured Grid Volume Rendering 

      Kim, Duksu (The Eurographics Association, 2017)
      We propose a novel memory efficient parallel ray casting algorithm for unstructured grid. To reduce the high memory consumption of a previous work (i.e. Bunyk), we use a small size of local buffer for each thread to keep ...
    • Memory Efficient Surface Reconstruction Based on Self Organising Maps 

      Kaye, David Paul; Ivrissimtzis, Ioannis (The Eurographics Association, 2011)
      We propose a memory efficient, scalable surface reconstruction algorithm based on self organising maps (SOMs). Following previous approaches to SOM based implicit surface reconstruction, the proposed SOM has the geometry ...
    • Memory Leak Analysis using Time-Travel-based and Timeline-based Tree Evolution Visualizations 

      Weninger, Markus; Makor, Lukas; Mössenböck, Hanspeter (The Eurographics Association, 2020)
      Memory leaks occur when no longer needed objects are unnecessarily kept alive. They can have a significant negative performance impact, leading to a crash in the worst case. Thus, tool support for heap evolution analysis, ...
    • Memory Organization for a Cubic Frame Buffer 

      Kaufman, Arie (The Eurographics Association, 1986)
      A special memory organization of a cubic voxel-based frame buffer is presented. The memory of voxels is divided into n modules of voxels each. The k-th module groups together all the principal diagonal planes within the ...
    • Memory-Conserving Bounding Volume Hierarchies with Coherent Raytracing 

      Mahovsky, J.; Wyvill, B. (The Eurographics Association and Blackwell Publishing Ltd, 2006)
    • Memory-Efficient Bijective Parameterizations of Very-Large-Scale Models 

      Ye, Chunyang; Su, Jian-Ping; Liu, Ligang; Fu, Xiao-Ming (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      As high-precision 3D scanners become more and more widespread, it is easy to obtain very-large-scale meshes containing at least millions of vertices. However, processing these very-large-scale meshes is still a very ...
    • Memory-Efficient GPU Volume Path Tracing of AMR Data Using the Dual Mesh 

      Zellmann, Stefan; Wu, Qi; Ma, Kwan-Liu; Wald, Ingo (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      A common way to render cell-centric adaptive mesh refinement (AMR) data is to compute the dual mesh and visualize that with a standard unstructured element renderer. While the dual mesh provides a high-quality interpolator, ...
    • Memory-Efficient On-The-Fly Voxelization of Particle Data 

      Zirr, Tobias; Dachsbacher, Carsten (The Eurographics Association, 2015)
      In this paper we present a novel GPU-friendly real-time voxelization technique for rendering homogeneous media that is defined by particles, e.g. fluids obtained from particle-based simulations such as Smoothed Particle ...