Now showing items 8104-8123 of 17315

    • Interactive Ray Tracing of Time Varying Data 

      Reinhard, Erik; Hansen, Charles; Parker, Steve (The Eurographics Association, 2002)
      We present a simple and effective algorithm for ray tracing iso-surfaces of time varying data sets. Each time step is partitioned into separate ranges of potentional iso-surface values. This creates a large number of ...
    • Interactive Ray Tracing on a Virtual Shared-Memory Parallel Computer 

      Keates, M.J.; Hubbold, R.J. (Blackwell Science Ltd and the Eurographics Association, 1995)
      This paper describes the results of experiments with accelerated ray tracing on a virtual shared-memory parallel computer and attempts to determine whether this kind of architecture would be suitable for an interactive ray ...
    • Interactive Ray-Traced Scene Editing Using Ray Segment Trees 

      Bala, Kavita; Dorsey, Julie; Teller, Seth (The Eurographics Association, 1999)
      This paper presents a ray tracer that facilitates near-interactive scene editing with incremental rendering; the user can edit the scene both by manipulating objects and by changing the viewpoint. Our system uses object-space ...
    • INTERACTIVE RAY-TRACING FOR IMAGE PRODUCTION WITH INCREASING REALISM 

      Sousa, A. Augusto; Costa, Antonio M. C.; Ferreira, Fernando N. (Eurographics Association, 1990)
      The generation of highly realistic images using the conventional Ray-Tracing algorithm, in CAD environments, is totally out of the question if we consider the interactive requirements of most CAD systems. In this paper, ...
    • Interactive Real Time Simulation of Cardiac Radio-Frequency Ablation 

      Pernod, Erik; Sermesant, Maxime; Relan, Jatin; Delingette, Herve (The Eurographics Association, 2010)
      Virtual reality based therapy simulation meets a growing interest from the medical community due to its potential impact for the training of medical residents and the planning of therapies. In this paper, we describe a ...
    • Interactive Regression Lens for Exploring Scatter Plots 

      Shao, Lin; Mahajan, Aishwarya; Schreck, Tobias; Lehmann, Dirk J. (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Data analysis often involves finding models that can explain patterns in data, and reduce possibly large data sets to more compact model-based representations. In Statistics, many methods are available to compute model ...
    • Interactive Relighting for Stage Use 

      Stephenson, Ian (The Eurographics Association, 2009)
      Re-lighting by combining images taken under known lighting conditions to synthesise new lighting configurations is a simple, but powerful technique capable of producing impressive results. However it has found little ...
    • Interactive Remote Exploration of Massive Cityscapes 

      Benedetto, Marco Di; Cignoni, Paolo; Ganovelli, Fabio; Gobbetti, Enrico; Marton, Fabio; Scopigno, Roberto (The Eurographics Association, 2009)
      We focus on developing a simple and efficient unified level-of-detail structure for networked urban model viewers. At the core of our approach is a revisitation of the BlockMap [CDG*07] data structure, originally introduced ...
    • Interactive Rendering For Projection-Based Augmented Reality Displays 

      Bimber, Oliver (Bimber, Oct 2002)
      Der Fortschritt im Computer- und Kommunikationstechnologieumfeld verändert auf dramatische Weise alle Aspekte unseres Lebens. Es werden vor allem neuartige 3D Visualisierungen, Ausgabe- und Interaktionstechnologien dazu ...
    • Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware 

      Dobashi, Yoshinori; Yamamoto, Tsuyoshi; Nishita, Tomoyuki (The Eurographics Association, 2002)
      To create realistic images using computer graphics, an important element to consider is atmospheric scattering, that is, the phenomenon by which light is scattered by small particles in the air. This effect is the cause ...
    • Interactive Rendering of CSG Models 

      Wiegand, T. E (Blackwell Science Ltd and the Eurographics Association, 1996)
      We describe a CSG rendering algorithm that requires no evaluation of the CSG tree beyond normalization and pruning. It renders directly from the normalized CSG tree and primitives described (to the graphics system) by their ...
    • Interactive Rendering of Deforming NURBS Surfaces 

      Li, Frederick W. B.; Lau, Rynson W. H.; Green, Mark (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Non-uniform rational B-splines (NURBS) has been widely accepted as a standard tool for geometry representation and design. Its rich geometric properties allow it to represent both analytic shapes and free-form curves and ...
    • Interactive Rendering of Giga-Particle Fluid Simulations 

      Reichl, Florian; Chajdas, Matthäus G.; Schneider, Jens; Westermann, Rüdiger (The Eurographics Association, 2014)
      We describe the design of an interactive rendering system for particle-based fluid simulations comprising hundreds of millions of particles per time step. We present a novel binary voxel representation for particle positions ...
    • Interactive Rendering of Interior Scenes with Dynamic Environment Illumination 

      Yue, Yonghao; Iwasaki, Kei; Chen, Bing-Yu; Dobashi, Yoshinori; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      A rendering system for interior scenes is proposed in this paper. The light reaches the interior scene, usually through small regions, such as windows or abat-jours, which we call portals. To provide a solution, suitable ...
    • Interactive rendering of massive terrains on PC clusters 

      Gouranton, V.; Madougou, Souley; Melin, Emmanuel; Nortet, Cyril (The Eurographics Association, 2005)
      We describe a parallel framework for interactive smooth rendering of massive terrains. We define a parallelization scheme for level of detail algorithms in cluster-based environments. The scheme relies on modern PC clusters ...
    • Interactive Rendering of Materials and Biological Structures on Atomic and Nanoscopic Scale 

      Lindow, Norbert; Baum, Daniel; Hege, Hans-Christian (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      The properties of both inorganic and organic materials and the function of biological structures can often only be understood by analyzing them simultaneously on atomic and nanoscopic, if not mesoscopic, scale. Here, the ...
    • Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics 

      Cao, Chen; Ren, Zhong; Guo, Baining; Zhou, Kun (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the ray equation of geometric optics to compute ...
    • Interactive Rendering of Translucent Deformable Objects 

      Mertens, Tom; Kautz, Jan; Bekaert, Philippe; Seidel, Hans-Peter; Reeth, Frank Van (The Eurographics Association, 2003)
      Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plausible reproduction of subsurface scattering ...
    • Interactive Rendering of Translucent Objects? 

      Lensch, Hendrik P.A.; Goesele, Michael; Bekaert, Philippe; Kautz, Jan; Magnor, Marcus A. and Lang, Jochen and Seidel, Hans-Peter (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      This paper presents a rendering method for translucent objects, in which viewpoint and illumination can be modified at interactive rates. In a preprocessing step, the impulse response to incoming light impinging at each ...
    • Interactive Rendering of Trees with Shading and Shadows 

      Meyer, Alexandre; Neyret, Fabrice; Poulin, Pierre (The Eurographics Association, 2001)
      The goal of this paper is the interactive rendering of 3D trees covering a landscape, with shading and shadows consistent with the lighting conditions. We propose a new IBR representation, consisting of a hierarchy of ...