Now showing items 7008-7027 of 17315

    • High-Level Shading Languages 

      Weiskopf, Daniel (Eurographics Association, 2003)
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    • A High-Level Tool for Curators of 3D Virtual Visits and ist Application to a Virtual Exhibition of Renaissance Frescoes 

      Chittaro, Luca; Ieronutti, Lucio; Ranon, Roberto; Siotto, Eliana; Visintini, Domenico (The Eurographics Association, 2010)
      This paper presents a high-level tool to build 3D virtual exhibitions from pre-existing 3D models and design virtual visits. Our tool exploits AI techniques and careful interaction design to require minimal technical ...
    • High-Order Elasticity Interpolants for Microstructure Simulation 

      Chan-Lock, Antoine; Pérez, Jesús; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose a novel formulation of elastic materials based on high-order interpolants, which fits accurately complex elastic behaviors, but remains conservative. The proposed high-order interpolants can be regarded as a ...
    • High-Order Recursive Filtering of Non-Uniformly Sampled Signals for Image and Video Processing 

      Gastal, Eduardo S. L.; Oliveira, Manuel M. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a discrete-time mathematical formulation for applying recursive digital filters to non-uniformly sampled signals. Our solution presents several desirable features: it preserves the stability of the original ...
    • High-Pass Quantization for Mesh Encoding 

      Sorkine, Olga; Cohen-Or, Daniel; Toledo, Sivan (The Eurographics Association, 2003)
      Any quantization introduces errors. An important question is how to suppress their visual effect. In this paper we present a new quantization method for the geometry of 3D meshes, which enables aggressive quantization ...
    • High-Performance Delaunay Triangulation for Many-Core Computers 

      Fuetterling, Valentin; Lojewski, Carsten; Pfreundt, Franz-Josef (The Eurographics Association, 2014)
      We present an efficient implementation of a Dwyer-style Delaunay triangulation algorithm that runs in O(N) expected time. An implicit quad-tree is constructed directly from the floating point bit patterns of the input ...
    • High-Performance Graphics 2019 - CGF38-8: Frontmatter 

      Steinberger, Markus; Foley, Tim (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    • High-Performance Graphics 2019 – Short Papers: Frontmatter 

      Steinberger, Markus; Foley, Tim (Eurographics Association, 2019)
    • High-Performance Graphics 2021 – Symposium Papers: Frontmatter 

      Binder, Nikolaus; Ritschel, Tobias (Eurographics Association, 2021)
    • High-Performance Graphics 2023 CGF 42-8: Frontmatter 

      Bikker, Jacco; Gribble, Christiaan (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    • High-Performance Graphics 2023 Symposium Track: Frontmatter 

      Bikker, Jacco; Gribble, Christiaan (The Eurographics Association, 2023)
    • High-Performance Image Filters via Sparse Approximations 

      Schuster, Kersten; Trettner, Philip; Kobbelt, Leif (ACM, 2020)
      We present a numerical optimization method to find highly efficient (sparse) approximations for convolutional image filters. Using a modified parallel tempering approach,we solve a constrained optimization that maximizes ...
    • High-Performance Mesh Partitioning and Ghost Cell Generation for Visualization Software 

      Biddiscombe, John (The Eurographics Association, 2016)
      Post-processing large datasets efficiently in parallel requires good load balancing of geometry supplied to the visualization pipeline. When datasets are not pre-partitioned or cannot be read back from simulation output ...
    • High-Performance Motion Correction of Fetal MRI 

      Kainz, Bernhard; Lloyd, David F. A.; Alansary, Amir; Murgasova, Maria Kuklisova; Khlebnikov, Rostislav; Rueckert, Daniel; Rutherford, Mary; Razavi, Reza; Hajnal, Jo V. (The Eurographics Association, 2016)
      Fetal Magnetic Resonance Imaging (MRI) shows promising results for pre-natal diagnostics. The detection of potentially lifethreatening abnormalities in the fetus can be difficult with ultrasound alone. MRI is one of the ...
    • High-Performance Polynomial Root Finding for Graphics 

      Yuksel, Cem (ACM Association for Computing Machinery, 2022)
      We present a computationally-efficient and numerically-robust algorithm for finding real roots of polynomials. It begins with determining the intervals where the given polynomial is monotonic. Then, it performs a robust ...
    • High-Performance Rendering of Realistic Cumulus Clouds Using Pre-computed Lighting 

      Yusov, Egor (The Eurographics Association, 2014)
      We present a new method for rendering realistic cumulus clouds in real time. The clouds in our approach consist of randomly rotated and scaled copies of a single reference particle. During the pre-processing, we pre-compute ...
    • High-Performance Software Rasterization on GPUs 

      Laine, Samuli; Karras, Tero (ACM, 2011)
      In this paper, we implement an efficient, completely software-based graphics pipeline on a GPU. Unlike previous approaches, we obey ordering constraints imposed by current graphics APIs, guarantee hole-free rasterization, ...
    • High-Quality 3D Visualization of In-Situ Ultrasonography 

      Viola, Ivan; Birkeland, Å.; Solteszova, V.; Helljesen, L.; Hauser, H.; Kotopoulis, S.; Nylund, K.; Ulvang, D. M.; Øye, O. K.; Hausken, T.; Gilja, O. H. (The Eurographics Association, 2013)
      In recent years medical ultrasound has experienced a rapid development in the quality of real-time 3D ultrasound (US) imaging. The image quality of the 3D volume that was previously possible to achieve within the range of ...
    • High-Quality Adaptive Soft Shadow Mapping 

      Guennebaud, Gael; Barthe, Loic; Paulin, Mathias (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attractive, this method suffers from shadow ...
    • High-quality Compression of Mipmapped Textures 

      Andujar, C. (The Eurographics Association, 2021)
      High-quality texture minification techniques, including trilinear and anisotropic filtering, require texture data to be arranged into a collection of prefiltered texture maps called mipmaps. In this paper we present a ...