Browsing by Title
Now showing items 7008-7027 of 17315
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A High-Level Tool for Curators of 3D Virtual Visits and ist Application to a Virtual Exhibition of Renaissance Frescoes
(The Eurographics Association, 2010)This paper presents a high-level tool to build 3D virtual exhibitions from pre-existing 3D models and design virtual visits. Our tool exploits AI techniques and careful interaction design to require minimal technical ... -
High-Order Elasticity Interpolants for Microstructure Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We propose a novel formulation of elastic materials based on high-order interpolants, which fits accurately complex elastic behaviors, but remains conservative. The proposed high-order interpolants can be regarded as a ... -
High-Order Recursive Filtering of Non-Uniformly Sampled Signals for Image and Video Processing
(The Eurographics Association and John Wiley & Sons Ltd., 2015)We present a discrete-time mathematical formulation for applying recursive digital filters to non-uniformly sampled signals. Our solution presents several desirable features: it preserves the stability of the original ... -
High-Pass Quantization for Mesh Encoding
(The Eurographics Association, 2003)Any quantization introduces errors. An important question is how to suppress their visual effect. In this paper we present a new quantization method for the geometry of 3D meshes, which enables aggressive quantization ... -
High-Performance Delaunay Triangulation for Many-Core Computers
(The Eurographics Association, 2014)We present an efficient implementation of a Dwyer-style Delaunay triangulation algorithm that runs in O(N) expected time. An implicit quad-tree is constructed directly from the floating point bit patterns of the input ... -
High-Performance Graphics 2019 - CGF38-8: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2019) -
High-Performance Graphics 2019 – Short Papers: Frontmatter
(Eurographics Association, 2019) -
High-Performance Graphics 2021 – Symposium Papers: Frontmatter
(Eurographics Association, 2021) -
High-Performance Graphics 2023 CGF 42-8: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2023) -
High-Performance Graphics 2023 Symposium Track: Frontmatter
(The Eurographics Association, 2023) -
High-Performance Image Filters via Sparse Approximations
(ACM, 2020)We present a numerical optimization method to find highly efficient (sparse) approximations for convolutional image filters. Using a modified parallel tempering approach,we solve a constrained optimization that maximizes ... -
High-Performance Mesh Partitioning and Ghost Cell Generation for Visualization Software
(The Eurographics Association, 2016)Post-processing large datasets efficiently in parallel requires good load balancing of geometry supplied to the visualization pipeline. When datasets are not pre-partitioned or cannot be read back from simulation output ... -
High-Performance Motion Correction of Fetal MRI
(The Eurographics Association, 2016)Fetal Magnetic Resonance Imaging (MRI) shows promising results for pre-natal diagnostics. The detection of potentially lifethreatening abnormalities in the fetus can be difficult with ultrasound alone. MRI is one of the ... -
High-Performance Polynomial Root Finding for Graphics
(ACM Association for Computing Machinery, 2022)We present a computationally-efficient and numerically-robust algorithm for finding real roots of polynomials. It begins with determining the intervals where the given polynomial is monotonic. Then, it performs a robust ... -
High-Performance Rendering of Realistic Cumulus Clouds Using Pre-computed Lighting
(The Eurographics Association, 2014)We present a new method for rendering realistic cumulus clouds in real time. The clouds in our approach consist of randomly rotated and scaled copies of a single reference particle. During the pre-processing, we pre-compute ... -
High-Performance Software Rasterization on GPUs
(ACM, 2011)In this paper, we implement an efficient, completely software-based graphics pipeline on a GPU. Unlike previous approaches, we obey ordering constraints imposed by current graphics APIs, guarantee hole-free rasterization, ... -
High-Quality 3D Visualization of In-Situ Ultrasonography
(The Eurographics Association, 2013)In recent years medical ultrasound has experienced a rapid development in the quality of real-time 3D ultrasound (US) imaging. The image quality of the 3D volume that was previously possible to achieve within the range of ... -
High-Quality Adaptive Soft Shadow Mapping
(The Eurographics Association and Blackwell Publishing Ltd, 2007)The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attractive, this method suffers from shadow ... -
High-quality Compression of Mipmapped Textures
(The Eurographics Association, 2021)High-quality texture minification techniques, including trilinear and anisotropic filtering, require texture data to be arranged into a collection of prefiltered texture maps called mipmaps. In this paper we present a ...