Now showing items 16255-16274 of 17315

    • A Virtual and Mixed Reality Platform for Molecular Design & Drug Discovery - Nanome Version 1.24 

      Bennie, Simon J.; Maritan, Martina; Gast, Jonathon; Loschen, Marc; Gruffat, Daniel; Bartolotta, Roberta; Hessenauer, Sam; Leija, Edgardo; McCloskey, Steve (The Eurographics Association, 2023)
      The success of the design and improvement of nanoscale biomolecules like proteins and small molecule drugs relies on a proper understanding of their three-dimensional structures. Nanome's virtual reality/mixed reality ...
    • Virtual Architecture in the Free Space 

      Clini, Paolo; Quattrini, Ramona; Nespeca, Romina (The Eurographics Association, 2012)
      The multi-projection image techniques offer interesting possibilities for architecture communication and augmented reality. This poster shows experimental solutions for pseudo-holographic projection 360 degree so-called ...
    • Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like? 

      Thiaville, Elsa; Normand, Jean-Marie; Kenny, Joe; Ventresque, Anthony (The Eurographics Association, 2020)
      Virtual Reality (VR) has the potential of becoming a game changer in education, with studies showing that VR can lead to better quality of and access to education. One area that is promising, especially for young children, ...
    • Virtual Blue Noise Lighting 

      Li, Tianyu; Wang, Wenyou; Lin, Daqi; Yuksel, Cem (ACM Association for Computing Machinery, 2022)
      We introduce virtual blue noise lighting, a rendering pipeline for estimating indirect illumination with a blue noise distribution of virtual lights. Our pipeline is designed for virtual lights with non-uniform emission ...
    • Virtual Character Performance From Speech 

      Marsella, Stacy; Xu, Yuyu; Lhommet, Margaux; Feng, Andrew; Scherer, Stefan; Shapirok, Ari (ACM SIGGRAPH / Eurographics Association, 2013)
      We demonstrate a method for generating a 3D virtual character performance from the audio signal by inferring the acoustic and semantic properties of the utterance. Through a prosodic analysis of the acoustic signal, we ...
    • A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality 

      Cannavò, A.; Lamberti, F. (The Eurographics Association, 2018)
      Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...
    • Virtual City Map Generation using Area Subdivision 

      Müller, Kerstin; Heischbourg, Luc; Fünfzig, Christoph; Petsch, Sebastian; Hagen, Hans (The Eurographics Association, 2011)
      In this paper we present a new approach to build typical street networks for urban and rural areas automatically. Most street networks have a characteristic appearance which is a mixture between a kind of a regular spreading ...
    • Virtual Clay for Direct Hand Manipulation 

      Dewaele, Guillaume; Cani, Marie-Paule (Eurographics Association, 2004)
      In order to make virtual modeling as easy as real clay manipulation, we describe a realtime virtual clay model, specially designed for direct hand manipulation. We build on a previous layered model for clay, extending it ...
    • A Virtual Collaborative Learning Environment 

      Ficheman, Irene Karaguilla; Lopes, Roseli de Deus; Krüger, Susana Ester (The Eurographics Association, 2022)
      This paper presents a virtual learning environment developed for music education and includes both individual and collaborative interactive environments. This learning environment is a music composition edutainment software, ...
    • Virtual Colon Flattening 

      Bartroli, A. Vilanova; R.Wegenkittl,; König, A.; Gröller, E.; Sorantin, E. (The Eurographics Association, 2001)
      We present a new method to visualize virtual endoscopic views. We propose to flatten the organ by the direct projection of the surface onto a set of cylinders. Two sampling strategies are presented and the introduced ...
    • The virtual concreteness of the architectural project. Ideas and experimentations for a digital archive of the Italian Masters work of the 20th century 

      Albisinni, Piero; Carlo, Laura De; Kantas, Prokopios; Mancini, Matteo Flavio; Moscarelli, Alessia; Mulla, Erald (The Eurographics Association, 2013)
      We propose to illustrate a methodological approach aimed to establish a "Digital archive of the Italian Masters work in the second half of the 20th century". To this end, we consider the architectural project from its ...
    • Virtual Conservation and Interaction with our Cultural Heritage: Framework for multi-dimension model based interface 

      Ma, Nan; Laroche, Florent; Hervy, Benjamin; Kerouanton, Jean-Louis (The Eurographics Association, 2013)
      Thanks to rapid development of Virtual Reality technologies, the research is not only limited in military training and scientific visualization realm, it has been expanded into more multidisciplinary areas, such as education, ...
    • Virtual Creature Morphology - A Review 

      Lai, Gorm; Leymarie, Frederic Fol; Latham, William; Arita, Takaya; Suzuki, Reiji (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a review of methods for procedurally generating the morphology of virtual creatures. We include a range of methods, with the main groups being from ALife over art to video games. Even though at times these groups ...
    • Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing 

      Aristidou, Andreas; Andreou, Nefeli; Charalambous, Loukas; Yiannakidis, Anastasios; Chrysanthou, Yiorgos (The Eurographics Association, 2021)
      In this paper, we have designed and developed a virtual dance museum to provide the technological tools that allow for widely educating the public, most specifically the youngest generations, about the story, costumes, ...
    • A Virtual Design Museum 

      Morlando, Giorgia; Guidi, Gabriele (The Eurographics Association, 2011)
      The "Virtual Design Museum" is a research that aims to investigate the possibilities of representating a virtual product with high cultural content, such as Industrial Design Products, using Virtual Reality techniques and ...
    • A Virtual Director Using Hidden Markov Models 

      Merabti, B.; Christie, M.; Bouatouch, K. (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Automatically computing a cinematographic consistent sequence of shots over a set of actions occurring in a 3D world is a complex task which requires not only the computation of appropriate shots (viewpoints) and appropriate ...
    • The Virtual Director: a Correlation-Based Online Viewing of Human Motion 

      Assa, J.; Wolf, L.; Cohen-Or, D. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challenging control problem is complex and combines ...
    • Virtual Drypoint by a Model-driven Strategy 

      Tasaki, Daisuke; Mizuno, Shinji; Okada, Minoru (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      In this paper we propose a method to synthesize a virtual copperplate print image based on physical model as a non-photorealistic rendering in Computer Graphics. In particular we pick out the drypoint from many existing ...
    • Virtual Dunhuang Art Cave: A Cave within a CAVE 

      Lutz, B.; Weintke, M. (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      Virtual Reality can present historical places in a three-dimensional and interactive way, giving visitors a photorealistic impression of objects. Not only existing scenarios can be shown, but VR can also be used to rebuild ...
    • Virtual Dunhuang Mural Restoration System in Collaborative Network Environment 

      Li, Xiangyang; Lu, Dongming; Pan, Yunhe (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      This paper introduces a virtual Dunhuang mural restoration system in collaborative network environment. It describes the style of Dunhuang mural, analyzes the reasons of mural spoilage, and presents the necessity to develop ...