Now showing items 12470-12489 of 17315

    • Realistic Virtual Reproductions. Image-based modelling of geometry and appearance 

      Martos, Antonio; Ruiz, Bernardino (The Eurographics Association, 2013)
      Existing technologies for contact-less 3D scanning and Image Based Modelling (IBM) methods are being extensively used nowadays to digitize cultural heritage elements. With a convenient degree of automation these methods ...
    • Realistic Visualization of Accessories within Interactive Simulation Systems for Garment Prototyping 

      Knuth, Martin (2017-03-03)
      In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CAD). In difference to traditional CAD the word "aided" in this case refers to the computer replicating real world behavior ...
    • Realistic Water Volumes in Real-Time 

      Baboud, Lionel; Décoret, Xavier (The Eurographics Association, 2006)
      We present a real-time technique to render realistic water volumes. Water volumes are represented as the space enclosed between a ground heightfield and an animable water surface heightfield. This representation allows the ...
    • Reality Filtering: A Visual Time Machine in Augmented Reality 

      Zoellner, Michael; Pagani, Alain; Pastarmov, Yulian; Wuest, Harald; Stricker, Didier (The Eurographics Association, 2008)
      We present Reality Filtering, an application that makes it possible to visualize original content like drawings or paintings of buildings and frescos seamlessly superimposed on reality by using filtered augmented reality. ...
    • Realizing 3D Visual Programming Environments within a Virtual Environment 

      Van Reeth, F.; Coninx, K.; De Backer, S.; Flerackers, E. (Blackwell Science Ltd and the Eurographics Association, 1995)
      In the visual programming community, many interesting graphical metaphors have been reported upon for representing computer programs graphically. Most of them have a 2D or 2.5D appearance on the screen in order to reflect ...
    • Realizing a New Step-in-place Locomotion interface for Virtual Environment with Large Display System 

      Bouguila, Laroussi; Ishii, Masahiro; Sato, Makoto (The Eurographics Association, 2002)
      Omni-directional locomotion systems are yet of little advantage in virtual environments (VEs) with limited large display system, where users may experience visual-less situations when they move in a direction that is not ...
    • Realizing OpenGL: Two Implementations of One Architecture 

      Kilgard, Mark J. (The Eurographics Association, 1997)
      The OpenGL Graphics System provides a well-specified, widely accepted dataflow for 3D graphics and imaging. OpenGL is an architecture; an OpenGL-capable computer is a hardware manifestation or implementaion of that ...
    • ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes 

      Suzuki, Ryohei; Masai, Katsutoshi; Sugimoto, Maki (The Eurographics Association, 2019)
      The conveniences experienced by society have tremendously improved with the development of the Internet of Things (IoT). Among the affordances stemming from this innovation is an IoT concept called the SmartHome, which is ...
    • Realtime 3D Graphics Programming Using the Quake3 Engine 

      Wagner, Daniel; Schmalstieg, Dieter; Kainz, Bernhard (The Eurographics Association, 18-7-2008)
      We present a lab assignment that accompanies a complete module called ''Real-time Graphics''. The students' task is to get familiar with content creation and programming a (previously) commercial 3D engine. In a first task, ...
    • Realtime 3D Sensor Based Air Flow Reconstruction 

      Dyck, Michiel Van; Peremans, Herbert (The Eurographics Association, 2012)
      Based on state-of-the art bio-inspired air flow sensors it becomes possible to capture air flow velocity and direction at multiple locations at the same time instance. These sensor values can be used in a simulation ...
    • Realtime Aesthetic Image Retargeting 

      Liu, Ligang; Jin, Yong; Wu, Qingbiao (The Eurographics Association, 2010)
      Humans have always sought to achieve aesthetics in art. In this paper, we present a novel approach for retargeting images to different aspect ratios while improving the composition aesthetics of the results. A simpler ...
    • Realtime Caustics Using Distributed Photon Mapping 

      Günther, Johannes; Wald, Ingo; Slusallek, Philipp (The Eurographics Association, 2004)
      With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of the major remaining issues is the fast and ...
    • Realtime Dense Stereo Matching with Dynamic Programming in CUDA 

      Congote, John; Barandiaran, Javier; Barandiaran, Iñigo; Ruiz, Oscar (The Eurographics Association, 2009)
      Real-time depth extraction from stereo images is an important process in computer vision. This paper proposes a new implementation of the dynamic programming algorithm to calculate dense depth maps using the CUDA architecture ...
    • Realtime Face Tracking and Animation 

      Bouaziz, Sofien (2015)
      Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high ...
    • Realtime Isosurface Extraction with Graphics Hardware 

      Reck, Frank; Dachsbacher, Carsten; Grosso, Roberto; Greiner, Günther; Stamminger, Marc (Eurographics Association, 2004)
      In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetrahedral grids. Our algorithm completely runs on the graphics hardware. The tetrahedra are streamed into a vertex program, ...
    • Realtime Performance‐Driven Physical Simulation for Facial Animation 

      Barrielle, V.; Stoiber, N. (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present the first realtime method for generating facial animations enhanced by physical simulation from realtime performance capture data. Unlike purely data‐based techniques, our method is able to produce physical ...
    • Realtime Ray Tracing and its use for Interactive Global Illumination 

      Wald, Ingo; Purcell, Timothy J.; Schmittler, Jörg; Benthin, Carsten; Slusallek, Philipp (Eurographics Association, 2003)
      Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements together with optimized software implementations already allow for interactive frame rates even on a single desktop PC. ...
    • Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip 

      Schmittler, Jörg; Woop, Sven; Wagner, Daniel; Paul, Wolfgang J.; Slusallek, Philipp (The Eurographics Association, 2004)
      Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of existing software implementations is still ...
    • Realtime Rendering Glossy to Glossy Reflections in Screen Space 

      Xu, Chao; Wang, Rui; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Glossy to glossy reflections are lights bounced between glossy surfaces. Such directional light transports are important for humans to perceive glossy materials, but difficult to simulate. This paper proposes a new method ...
    • Realtime Simulation of Stiff Threads Using Large Timesteps 

      Hüsken, Nathan (The Eurographics Association, 2011)
      A method to simulate suture threads for a microsurgical training simulator is presented. An integration method based on implicit integration is used in order to achieve the high stiffness of suture threads while still using ...