Now showing items 8685-8704 of 17315

    • Leaming 3D Visualisation with MALUDA 

      Pereira, João A. Madeiras; Gomes, Mário Rui (The Eurographics Association, 2023)
      This paper describes MALUDA system, which constitutes an important tool for teaching 3D- visualisation pipeline at the laboratory classes of the Computcr Craphics course at Instituto Superior Técnico.
    • Lean In or Lean Back? Aspects on Interactivity & Mediation in handheld Augmented Reality in the Museum 

      Keil, Jens; Engelke, Timo; Schmitt, Michael; Bockholt, Ulrich; Pujol, Laia (The Eurographics Association, 2014)
      With the idea to design augmented reality experiences that attract and inform, and which are also seamlessly incorporated into interactive museum narratives, this paper explores finding the appropriate balance between ...
    • The LEAP Project: a New Approach to the (Re)Presentation of the Past by Means of Virtual Reality 

      Pujol, Laia (The Eurographics Association, 2014)
      This poster presents the goals and implications of the recently started EU funded project {LEAP]. This two-year research endeavour aims to build and test an innovative theoretical and methodological framework for Virtual ...
    • Learned Fitting of Spatially Varying BRDFs 

      Merzbach, Sebastian; Hermann, Max; Rump, Martin; Klein, Reinhard (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      The use of spatially varying reflectance models (SVBRDF) is the state of the art in physically based rendering and the ultimate goal is to acquire them from real world samples. Recently several promising deep learning ...
    • A Learned Radiance-Field Representation for Complex Luminaires 

      Condor, Jorge; Jarabo, Adrián (The Eurographics Association, 2022)
      We propose an efficient method for rendering complex luminaires using a high quality octree-based representation of the luminaire emission. Complex luminaires are a particularly challenging problem in rendering, due to ...
    • Learning 3D Deformation of Animals from 2D Images 

      Kanazawa, Angjoo; Kovalsky, Shahar; Basri, Ronen; Jacobs, David (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Understanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user-clicked 2D images and a template 3D ...
    • Learning 3D Scene Synthesis from Annotated RGB-D Images 

      Kermani, Zeinab Sadeghipour; Liao, Zicheng; Tan, Ping; Zhang, Hao (Richard) (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a data-driven method for synthesizing 3D indoor scenes by inserting objects progressively into an initial, possibly, empty scene. Instead of relying on few hundreds of hand-crafted 3D scenes, we take advantage ...
    • Learning 3D Shape Aesthetics Globally and Locally 

      Chen, Minchan; Lau, Manfred (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      There exist previous works in computing the visual aesthetics of 3D shapes ''globally'', where the term global means that shape aesthetics data are collected for whole 3D shapes and then used to compute the aesthetics of ...
    • Learning a Correlated Model of Identity and Pose-Dependent Body Shape Variation for Real-Time Synthesis 

      Allen, Brett; Curless, Brian; Popovic, Zoran; Hertzmann, Aaron (The Eurographics Association, 2006)
      We present a method for learning a model of human body shape variation from a corpus of 3D range scans. Our model is the first to capture both identity-dependent and pose-dependent shape variation in a correlated fashion, ...
    • Learning a Generative Model for Multi-Step Human-Object Interactions from Videos 

      Wang, He; Pirk, Sören; Yumer, Ersin; Kim, Vladimir; Sener, Ozan; Sridhar, Srinath; Guibas, Leonidas (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Creating dynamic virtual environments consisting of humans interacting with objects is a fundamental problem in computer graphics. While it is well-accepted that agent interactions play an essential role in synthesizing ...
    • Learning a Perceptual Quality Metric for Correlation in Scatterplots 

      Wöhler, Leslie; Zou, Yuxin; Mühlhausen, Moritz; Albuquerque, Georgia; Magnor, Marcus (The Eurographics Association, 2019)
      Visual quality metrics describe the quality and efficiency of multidimensional data visualizations in order to guide data analysts during exploration tasks. Current metrics are usually based on empirical algorithms which ...
    • Learning a Self-supervised Tone Mapping Operator via Feature Contrast Masking Loss 

      Wang, Chao; Chen, Bin; Seidel, Hans-Peter; Myszkowski, Karol; Serrano, Ana (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      High Dynamic Range (HDR) content is becoming ubiquitous due to the rapid development of capture technologies. Nevertheless, the dynamic range of common display devices is still limited, therefore tone mapping (TM) remains ...
    • Learning A Stroke‐Based Representation for Fonts 

      Balashova, Elena; Bermano, Amit H.; Kim, Vladimir G.; DiVerdi, Stephen; Hertzmann, Aaron; Funkhouser, Thomas (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Designing fonts and typefaces is a difficult process for both beginner and expert typographers. Existing workflows require the designer to create every glyph, while adhering to many loosely defined design suggestions to ...
    • Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models 

      Wang, Zeyu; Wang, Tuanfeng Y.; Dorsey, Julie (The Eurographics Association, 2022)
      Most non-photorealistic rendering (NPR) methods for line drawing synthesis operate on a static shape. They are not tailored to process animated 3D models due to extensive per-frame parameter tuning needed to achieve the ...
    • Learning about Shadows from Artists 

      Fourquet, Elodie (The Eurographics Association, 2010)
      Renaissance artists discovered methods for imaging realistic depth on a two dimensional surface by re-inventing linear perspective. In solving the problem of depth depiction, they observed how shadows project and volumes ...
    • Learning Activities in Colours and Rainbows for Programming Skill Development 

      Roberts, Jonathan C. (The Eurographics Association, 2021)
      We present how we have created a series of bilingual (English and Welsh) STEM activities focusing on rainbows, colours, light and optical effects. The activities were motivated by the many rainbows that appeared in windows ...
    • Learning an Inverse Rig Mapping for Character Animation 

      Holden, Daniel; Saito, Jun; Komura, Taku (ACM Siggraph, 2015)
      We propose a general, real-time solution to the inversion of the rig function - the function which maps animation data from a character's rig to its skeleton. Animators design character movements in the space of an animation ...
    • Learning Anatomy through Shared Virtual Reality 

      Reyes-Cabrera, José Juan; Santana-Núñez, José Miguel; Trujillo-Pino, Agustín; Maynar, Manuel; Rodriguez-Florido, Miguel Angel (The Eurographics Association, 2022)
      Virtual reality (VR) is a powerful tool for educational purposes. In this work, we present a VR application for learning anatomy, focusing on the cardiac system in this early stage. Our application proposes that medical ...
    • Learning and Applying Color Styles From Feature Films 

      Xue, Su; Agarwala, Aseem; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Directors employ a process called ''color grading'' to add color styles to feature films. Color grading is used for a number of reasons, such as accentuating a certain emotion or expressing the signature look of a director. ...
    • Learning and Assessment: Staff Conceptions of Final Projects for an Undergraduate Multimedia Design Degree 

      Souleles, Nicos (The Eurographics Association, 2006)
      This is a qualitative study of teachers conceptions of learning and assessment in a final year undergraduate degree in multimedia design. In particular, the focus is on the assessment process of final year projects and ...