Now showing items 6563-6582 of 17315

    • GPU-based Evaluation of Boolean Operations on Triangulated Solids 

      Ogayar, Carlos Javier; Feito, Francisco R.; Segura, Rafael J.; Rivero, Marilina (The Eurographics Association, 2006)
      This paper presents a robust method for evaluating boolean operations on triangle meshes. It is based on a fast and reliable point-in-solid algorithm that works with B-Rep representations. With this method, several boolean ...
    • GPU-based Fast Ray Casting for a Large Number of Metaballs 

      Kanamori, Yoshihiro; Szego, Zoltan; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle-based simulations have been often visualized ...
    • A GPU-Based Framework of Photometric Uniformity for Multi-Projector Tiled Display 

      Yuan, Guodong; Qin, Kaihuai (The Eurographics Association, 2007)
      In this paper, we firstly propose a partial-sampling scheme to measure the intensity transfer function of a projector. Secondly, we implement the computation of luminance surface by rendering a texture rectangle on GPU. ...
    • GPU-Based Hierarchical Texture Decompression 

      Stachera, J.; Rokita, P. (The Eurographics Association, 2006)
      We propose a hierarchical texture compression algorithm for real-time decompression on the GPU. Our algorithm is characterized by low computational complexity, random access and hierarchical structure which allow us to ...
    • GPU-Based Hyperstreamlines for Diffusion Tensor Imaging 

      Reina, G.; Bidmon, K.; Enders, F.; Hastreiter, P.; Ertl, T. (The Eurographics Association, 2006)
      We propose a new approach for the visualization of hyperstreamlines, which offers potential for better scalability than the conventional polygon-based approach. Our method circumvents the bandwidth bottleneck between the ...
    • GPU-based Multi-Volume Rendering of Complex Data in Neuroscience and Neurosurgery 

      Beyer, Johanna (Beyer, 27.11.2009)
      Recent advances in image acquisition technology and its availability in the medical and bio-medical fields have lead to an unprecedented amount of high-resolution imaging data. However, the inherent complexity of this data, ...
    • GPU-Based Nonlinear Ray Tracing 

      Weiskopf, Daniel; Schafhitzel, Tobias; Ertl, Thomas (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      In this paper, we present a mapping of nonlinear ray tracing to the GPU which avoids any data transfer back to main memory. The rendering process consists of the following parts: ray setup according to the camera parameters, ...
    • GPU-based Object-Order Ray-Casting for Large Datasets 

      Hong, Wei; Qiu, Feng; Kaufman, Arie (The Eurographics Association, 2005)
      We propose a GPU-based object-order ray-casting algorithm for the rendering of large volumetric datasets, such as the Visible Human CT datasets. A volumetric dataset is decomposed into small sub-volumes, which are then ...
    • A GPU-based Out-of-core Architecture for Interactive Visualization of AMR Time Series Data 

      Alexandre-Barff, Welcome; Deleau, Hervé; Sarton, Jonathan; Ledoux, Franck; Lucas, Laurent (The Eurographics Association, 2023)
      This paper presents a scalable approach for large-scale Adaptive Mesh Refinement (AMR) time series interactive visualization. We can define AMR data as a dynamic gridding format of cells hierarchically refined from a ...
    • GPU-based Out-of-Core HLBVH Construction 

      Zeidan, Mahmoud; Nazmy, Taymoor; Aref, Mostafa (The Eurographics Association, 2015)
      Recently the GPU has been used extensively in building indexing structures for moderately complex scenes that fit inside the GPU core. However, only few methods have been developed for constructing indexing structures for ...
    • GPU-based Particle Systems for Illustrative Volume Rendering 

      Pelt, R.F.P. van; Vilanova, A.; Wetering, H.M.M. van de (The Eurographics Association, 2008)
      Illustrative techniques are generally applied to produce stylized renderings. Various illustrative styles have been applied to volumetric data sets, producing clearer images and effectively conveying visual information. ...
    • GPU-based Polynomial Finite Element Matrix Assembly for Simplex Meshes 

      Mueller-Roemer, Johannes Sebastian; Stork, André (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this paper, we present a matrix assembly technique for arbitrary polynomial order finite element simulations on simplex meshes for graphics processing units (GPU). Compared to the current state of the art in GPU-based ...
    • GPU-Based Ray-Casting of Quadratic Surfaces 

      Sigg, Christian; Weyrich, Tim; Botsch, Mario; Gross, Markus (The Eurographics Association, 2006)
      Quadratic surfaces are frequently used primitives in geometric modeling and scientific visualization, such as rendering of tensor fields, particles, and molecular structures. While high visual quality can be achieved using ...
    • GPU-based Real-time Cloth Simulation for Virtual Try-on 

      Su, Tongkui; Zhang, Yan; Zhou, Yu; Yu, Yao; Du, Sidan (The Eurographics Association, 2018)
      We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static ...
    • GPU-based Real-time On-surface Droplet Flow in X3D 

      Jung, Yvonne; Behr, Johannes (The Eurographics Association, 2009)
      This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, ...
    • GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction 

      Todt, S.; Rezk-Salama, C.; Kolb, A.; Kuhnert, K.-D. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Image-based rendering techniques are a powerful alternative to traditional polygon-based computer graphics. This paper presents a novel light field rendering technique which performs per-pixel depth correction of rays for ...
    • A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation 

      Tang, Min; Tong, Ruofeng; Narain, Rahul; Meng, Chang; Manocha, Dinesh (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a GPU-based streaming algorithm to perform high-resolution and accurate cloth simulation. We map all the components of cloth simulation pipeline, including time integration, collision detection, collision response, ...
    • GPU-based Visualisation of Protein Secondary Structure 

      Krone, Michael; Bidmon, Katrin; Ertl, Thomas (The Eurographics Association, 2008)
      The increasing number of protein 3D structure information available makes the high-quality visualisation of this information play a more and more important role. Beside element-based representations the secondary-structurebased ...
    • GPU-Based Volume Ray-Casting with Advanced Illumination 

      Hadwiger, Markus; Ljung, Patric; Salama, Christof Rezk; Ropinski, Timo (The Eurographics Association, 2009)
      Volume Abstract raycasting techniques are important for both visual arts and visualization. They allow an efficient generation of visual effects and the visualization of scientific data obtained by tomography or numerical ...
    • GPU-Based Wind Animation of Trees 

      Skjermo, Jo (The Eurographics Association, 2007)
      This paper present a simplified approach to wind animation of natural looking tree stems and branches. The presented approach is composed from several earlier works by a number of authors, each adapted to increase its ...