Now showing items 6557-6576 of 17315

    • GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations 

      Kaehler, Ralf; Wise, John; Abel, Tom; Hege, Hans-Christian (The Eurographics Association, 2006)
      In the recent years the advent of powerful graphics hardware with flexible, programmable fragment shaders enabled interactive raycasting implementations which perform the ray-integration on a per-pixel basis. Unlike ...
    • GPU-Assisted Scatterplots for Millions of Call Events 

      Rees, Dylan; Roberts, Richard C.; Laramee, Robert S.; Brookes, Paul; D'Cruze, Tony; Smith, Gary A. (The Eurographics Association, 2018)
      With four percent of the working population employed in call centers in both the United States and the UK, the contact center industry represents a sizable proportion of modern industrial landscapes. As with most modern ...
    • GPU-Assisted Visual Analysis of Flood Ensemble Interaction 

      Johnson, Donald W.; Jankun-Kelly, T. J. (The Eurographics Association, 2021)
      Analysis of overlapping spatial data sets is a challenging problem with tension between clearly identifying individual surfaces and exploring significant overlaps/conflicts. One area where this problem occurs is when dealing ...
    • A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence 

      Peng, Chao; Cao, Yong (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      Rendering massive 3D models in real-time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation. Most existing rendering techniques, ...
    • GPU-based Collision Detection for Deformable Parameterized Surfaces 

      Gress, Alexander; Guthe, Michael; Klein, Reinhard (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or to convert higher level geometry to ...
    • GPU-Based Contact-Aware Trajectory Optimization Using A Smooth Force Model 

      Pan, Zherong; Ren, Bo; Manocha, Dinesh (ACM, 2019)
      We present a new formulation of trajectory optimization for articulated bodies. Our approach uses a fully differentiable dynamic model of the articulated body, and a smooth force model that approximates all kinds of ...
    • GPU-based Evaluation of Boolean Operations on Triangulated Solids 

      Ogayar, Carlos Javier; Feito, Francisco R.; Segura, Rafael J.; Rivero, Marilina (The Eurographics Association, 2006)
      This paper presents a robust method for evaluating boolean operations on triangle meshes. It is based on a fast and reliable point-in-solid algorithm that works with B-Rep representations. With this method, several boolean ...
    • GPU-based Fast Ray Casting for a Large Number of Metaballs 

      Kanamori, Yoshihiro; Szego, Zoltan; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle-based simulations have been often visualized ...
    • A GPU-Based Framework of Photometric Uniformity for Multi-Projector Tiled Display 

      Yuan, Guodong; Qin, Kaihuai (The Eurographics Association, 2007)
      In this paper, we firstly propose a partial-sampling scheme to measure the intensity transfer function of a projector. Secondly, we implement the computation of luminance surface by rendering a texture rectangle on GPU. ...
    • GPU-Based Hierarchical Texture Decompression 

      Stachera, J.; Rokita, P. (The Eurographics Association, 2006)
      We propose a hierarchical texture compression algorithm for real-time decompression on the GPU. Our algorithm is characterized by low computational complexity, random access and hierarchical structure which allow us to ...
    • GPU-Based Hyperstreamlines for Diffusion Tensor Imaging 

      Reina, G.; Bidmon, K.; Enders, F.; Hastreiter, P.; Ertl, T. (The Eurographics Association, 2006)
      We propose a new approach for the visualization of hyperstreamlines, which offers potential for better scalability than the conventional polygon-based approach. Our method circumvents the bandwidth bottleneck between the ...
    • GPU-based Multi-Volume Rendering of Complex Data in Neuroscience and Neurosurgery 

      Beyer, Johanna (Beyer, 27.11.2009)
      Recent advances in image acquisition technology and its availability in the medical and bio-medical fields have lead to an unprecedented amount of high-resolution imaging data. However, the inherent complexity of this data, ...
    • GPU-Based Nonlinear Ray Tracing 

      Weiskopf, Daniel; Schafhitzel, Tobias; Ertl, Thomas (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      In this paper, we present a mapping of nonlinear ray tracing to the GPU which avoids any data transfer back to main memory. The rendering process consists of the following parts: ray setup according to the camera parameters, ...
    • GPU-based Object-Order Ray-Casting for Large Datasets 

      Hong, Wei; Qiu, Feng; Kaufman, Arie (The Eurographics Association, 2005)
      We propose a GPU-based object-order ray-casting algorithm for the rendering of large volumetric datasets, such as the Visible Human CT datasets. A volumetric dataset is decomposed into small sub-volumes, which are then ...
    • A GPU-based Out-of-core Architecture for Interactive Visualization of AMR Time Series Data 

      Alexandre-Barff, Welcome; Deleau, Hervé; Sarton, Jonathan; Ledoux, Franck; Lucas, Laurent (The Eurographics Association, 2023)
      This paper presents a scalable approach for large-scale Adaptive Mesh Refinement (AMR) time series interactive visualization. We can define AMR data as a dynamic gridding format of cells hierarchically refined from a ...
    • GPU-based Out-of-Core HLBVH Construction 

      Zeidan, Mahmoud; Nazmy, Taymoor; Aref, Mostafa (The Eurographics Association, 2015)
      Recently the GPU has been used extensively in building indexing structures for moderately complex scenes that fit inside the GPU core. However, only few methods have been developed for constructing indexing structures for ...
    • GPU-based Particle Systems for Illustrative Volume Rendering 

      Pelt, R.F.P. van; Vilanova, A.; Wetering, H.M.M. van de (The Eurographics Association, 2008)
      Illustrative techniques are generally applied to produce stylized renderings. Various illustrative styles have been applied to volumetric data sets, producing clearer images and effectively conveying visual information. ...
    • GPU-based Polynomial Finite Element Matrix Assembly for Simplex Meshes 

      Mueller-Roemer, Johannes Sebastian; Stork, André (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this paper, we present a matrix assembly technique for arbitrary polynomial order finite element simulations on simplex meshes for graphics processing units (GPU). Compared to the current state of the art in GPU-based ...
    • GPU-Based Ray-Casting of Quadratic Surfaces 

      Sigg, Christian; Weyrich, Tim; Botsch, Mario; Gross, Markus (The Eurographics Association, 2006)
      Quadratic surfaces are frequently used primitives in geometric modeling and scientific visualization, such as rendering of tensor fields, particles, and molecular structures. While high visual quality can be achieved using ...
    • GPU-based Real-time Cloth Simulation for Virtual Try-on 

      Su, Tongkui; Zhang, Yan; Zhou, Yu; Yu, Yao; Du, Sidan (The Eurographics Association, 2018)
      We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static ...