Browsing by Title
Now showing items 6378-6397 of 17315
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Geometry and Attribute Compression for Voxel Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ... -
Geometry Aware Tori Decomposition
(The Eurographics Association and John Wiley & Sons Ltd., 2019)This work presents a shape decomposition algorithm to partition a complex high genus surface into simple primitives, each of which is a torus. First, using a novel iterative algorithm, handle and tunnel fundamental cycles ... -
Geometry Compression of Normal Meshes Using Rate-Distortion Algorithms
(The Eurographics Association, 2003)We propose a new rate-distortion based algorithm for compressing 3D surface geometry represented using triangular normal meshes. We apply the Estimation-Quantization (EQ) algorithm to compress normal mesh wavelet coefficients. ... -
Geometry Images of Arbitrary Genus in the Spherical Domain
(The Eurographics Association and Blackwell Publishing Ltd, 2009)While existing spherical parameterization algorithms are limited to genus-0 geometrical models, we believe a wide class of models of arbitrary genus can also benefit from the spherical domain. We present a complete and ... -
Geometry Presorting for Implicit Object Space Partitioning
(The Eurographics Association and Blackwell Publishing Ltd., 2012)We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run-time from the scene objects contained therein. ... -
Geometry Processing 2020 CGF 39-5: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2020) -
Geometry Processing 2021 CGF 40-5: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2021) -
Geometry Textures and Applications
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering ... -
Geometry to Web - Jaen's Cathedral
(IEEE, 2015)In this paper we describe the methodology carried out in the Cathedral of Jaén (Spain) during the scanning, processing of the resulting point clouds and the post-processing into a three-dimensional model. The virtual ... -
Geometry Videos: A New Representation for 3D Animations
(The Eurographics Association, 2003)We present the 'Geometry Video', a new data structure to encode animated meshes. Being able to encode animated meshes in a generic source-independent format allows people to share experiences. Changing the viewpoint allows ... -
Geometry-Aware Framebuffer Level of Detail
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the shading in a low resolution buffer and, in a ... -
Geometry-Aware Image Completion via Multiple Examples
(The Eurographics Association, 2014)When browsing through photographs taken during a trip, it can be a distressing discovery to find many other bystanders captured within the frame. A visually compelling snapshot preserves the desired subject in the foreground, ... -
Geometry-aware Video Registration
(The Eurographics Association, 2010)We present a new method for the accurate registration of video sequences of a real object over its dense triangular mesh. The goal is to obtain an accurate video-to-geometry registration to allow the bidirectional data ... -
Geometry-Aware Visualization of Performance Data
(The Eurographics Association, 2016)Phenomena in the performance behaviour of high-performance computing (HPC) applications can stem from the HPC system itself, from the application's code, but also from the simulation domain. In order to analyse the latter ... -
Geometry-Aware Volume-of-Fluid Method
(The Eurographics Association and Blackwell Publishing Ltd., 2013)We present a new framework to simulate moving interfaces in viscous incompressible two phase flows. The goal is to achieve both conservation of the fluid volume and a detailed reconstruction of the fluid surface. To these ... -
Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein Molecules
(The Eurographics Association, 2013)We present a novel geometry-based method for computing asymmetric tunnels and voids in proteins, approximating their real shape with selected precision. Our method combines ideas from Voronoi and grid based approaches for ... -
Geometry-Driven Local Neighbourhood Based Predictors for Dynamic Mesh Compression
(The Eurographics Association and Blackwell Publishing Ltd, 2010) -
Geometry-Driven Photorealistic Facial Expression Synthesis
(The Eurographics Association, 2003)Expression mapping (also called performance driven animation) has been a popular method to generate facial animations. One shortcoming of this method is that it does not generate expression details such as the wrinkles due ... -
Geometry-driven Visualization of Microscopic Structures in Biology
(The Eurographics Association and Blackwell Publishing Ltd., 2008)At a microscopic resolution, biological structures are composed of cells, red blood corpuscles (RBCs), cytoplasm and other microstructural components. There is a natural pattern in terms of distribution, arrangement and ... -
A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping
(The Eurographics Association, 2010)In the field of garment simulation the resolution of the simulation mesh has a direct impact on visual quality. Unfortunately, an increase in mesh resolution introduces a much higher computational cost and potentially ...