Now showing items 6378-6397 of 17315

    • Geometry and Attribute Compression for Voxel Scenes 

      Dado, Bas; Kol, Timothy R.; Bauszat, Pablo; Thiery, Jean-Marc; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
    • Geometry Aware Tori Decomposition 

      Chen, Jia; Gopi, Meenakshisundaram (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This work presents a shape decomposition algorithm to partition a complex high genus surface into simple primitives, each of which is a torus. First, using a novel iterative algorithm, handle and tunnel fundamental cycles ...
    • Geometry Compression of Normal Meshes Using Rate-Distortion Algorithms 

      Lavu, Sridhar; Choi, Hyeokho; Baraniuk, Richard (The Eurographics Association, 2003)
      We propose a new rate-distortion based algorithm for compressing 3D surface geometry represented using triangular normal meshes. We apply the Estimation-Quantization (EQ) algorithm to compress normal mesh wavelet coefficients. ...
    • Geometry Images of Arbitrary Genus in the Spherical Domain 

      Gauthier, M.; Poulin, P. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      While existing spherical parameterization algorithms are limited to genus-0 geometrical models, we believe a wide class of models of arbitrary genus can also benefit from the spherical domain. We present a complete and ...
    • Geometry Presorting for Implicit Object Space Partitioning 

      Eisemann, Martin; Bauszat, Pablo; Guthe, Stefan; Magnor, Marcus (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run-time from the scene objects contained therein. ...
    • Geometry Processing 2020 CGF 39-5: Frontmatter 

      Jacobson, Alec; Huang, Qixing (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    • Geometry Processing 2021 CGF 40-5: Frontmatter 

      Digne, Julie; Crane, Keenan (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    • Geometry Textures and Applications 

      De Toledo, Rodrigo; Wang, Bin; Levy, Bruno (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering ...
    • Geometry to Web - Jaen's Cathedral 

      Tirado, Gregorio Soria; Alvarado, Lidia Ortega; Higaruela, Francisco R. Feito (IEEE, 2015)
      In this paper we describe the methodology carried out in the Cathedral of Jaén (Spain) during the scanning, processing of the resulting point clouds and the post-processing into a three-dimensional model. The virtual ...
    • Geometry Videos: A New Representation for 3D Animations 

      Briceño, Hector M.; Sander, Pedro V.; McMillan, Leonard; Gortler, Steven; Hoppe, Hugues (The Eurographics Association, 2003)
      We present the 'Geometry Video', a new data structure to encode animated meshes. Being able to encode animated meshes in a generic source-independent format allows people to share experiences. Changing the viewpoint allows ...
    • Geometry-Aware Framebuffer Level of Detail 

      Yang, Lei; Sander, Pedro V.; Lawrence, Jason (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the shading in a low resolution buffer and, in a ...
    • Geometry-Aware Image Completion via Multiple Examples 

      Wang, Guihang; Chen, Xuejin; Hu, Siyu (The Eurographics Association, 2014)
      When browsing through photographs taken during a trip, it can be a distressing discovery to find many other bystanders captured within the frame. A visually compelling snapshot preserves the desired subject in the foreground, ...
    • Geometry-aware Video Registration 

      Palma, Gianpalo; Callieri, Marco; Dellepiane, Matteo; Corsini, Massimiliano; Scopigno, Roberto (The Eurographics Association, 2010)
      We present a new method for the accurate registration of video sequences of a real object over its dense triangular mesh. The goal is to obtain an accurate video-to-geometry registration to allow the bidirectional data ...
    • Geometry-Aware Visualization of Performance Data 

      Vierjahn, Tom; Hentschel, Bernd; Kuhlen, Torsten W. (The Eurographics Association, 2016)
      Phenomena in the performance behaviour of high-performance computing (HPC) applications can stem from the HPC system itself, from the application's code, but also from the simulation domain. In order to analyse the latter ...
    • Geometry-Aware Volume-of-Fluid Method 

      Cho, Junghyun; Ko, Hyeong-Seok (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a new framework to simulate moving interfaces in viscous incompressible two phase flows. The goal is to achieve both conservation of the fluid volume and a detailed reconstruction of the fluid surface. To these ...
    • Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein Molecules 

      Byska, Jan; Jurcik, Adam; Sochor, Jirí (The Eurographics Association, 2013)
      We present a novel geometry-based method for computing asymmetric tunnels and voids in proteins, approximating their real shape with selected precision. Our method combines ideas from Voronoi and grid based approaches for ...
    • Geometry-Driven Local Neighbourhood Based Predictors for Dynamic Mesh Compression 

      Vasa, Libor; Skala, Vaclav (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • Geometry-Driven Photorealistic Facial Expression Synthesis 

      Zhang, Qingshan; Liu, Zicheng; Guo, Baining; Shum, Harry (The Eurographics Association, 2003)
      Expression mapping (also called performance driven animation) has been a popular method to generate facial animations. One shortcoming of this method is that it does not generate expression details such as the wrinkles due ...
    • Geometry-driven Visualization of Microscopic Structures in Biology 

      Mosaliganti, Kishore; Machiraju, Raghu; Huang, Kun; Leone, Gustavo (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      At a microscopic resolution, biological structures are composed of cells, red blood corpuscles (RBCs), cytoplasm and other microstructural components. There is a natural pattern in terms of distribution, arrangement and ...
    • A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping 

      Knuth, Martin; Kohlhammer, Jörn; Kuijper, Arjan (The Eurographics Association, 2010)
      In the field of garment simulation the resolution of the simulation mesh has a direct impact on visual quality. Unfortunately, an increase in mesh resolution introduces a much higher computational cost and potentially ...