Now showing items 6365-6384 of 17315

    • Geometric Simplification of Foliage 

      Remolar, Inmaculada; Chover, Miguel; Belmonte, Oscar; Ribelles, Jose; Rebollo, Cristina (Eurographics Association, 2002)
      One of the most important challenges in real-time rendering of outdoor scenes is the representation of vegetation. This is due to the vast amount of polygons that are used to model vegetable species. The present automatic ...
    • Geometric Snakes for Triangular Meshes 

      Lee, Y.; Lee, S. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      Feature detection is important in various mesh processing techniques, such as mesh editing, mesh morphing, mesh compression, and mesh signal processing. In spite of much research in computer vision, automatic feature ...
    • Geometric Stiffness for Real-time Constrained Multibody Dynamics 

      Andrews, Sheldon; Teichmann, Marek; Kry, Paul G. (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper focuses on the stable and efficient simulation of articulated rigid body systems for real-time applications. Specifically, we focus on the use of geometric stiffness, which can dramatically increase simulation ...
    • Geometric Texture Synthesis by Example 

      Bhat, Pravin; Ingram, Stephen; Turk, Greg (The Eurographics Association, 2004)
      Patterns on real-world objects are often due to variations in geometry across the surface. Height fields and other common parametric methods cannot synthesize many forms of geometric surface texture such as thorns, scales, ...
    • THE GEOMETRIC WORKBENCH (GWB) - AN EXPERIMENTAL GEOMETRIC MODELING SYSTEM 

      Mäntylä, Martti; Takala, Tapio (The Eurographics Association, 1981)
      The Geometric workbench (GWB), an experimental. geometric modeling system, is described. It is based on a hybrid representation scheme, where solids are represented by CSG volume trees and boundary representations. Boundary ...
    • Geometric, Variational Integrators for Computer Animation 

      Kharevych, Liliya; Yang, Weiwei; Tong, Yiying; Kanso, Eva; Marsden, Jerrold E.; Schröder, Peter; Desbrun, Matthieu (The Eurographics Association, 2006)
      We present a general-purpose numerical scheme for time integration of Lagrangian dynamical systems an important computational tool at the core of most physics-based animation techniques. Several features make this particular ...
    • Geometrical Algorithms for Real Time Sound Rendering Using Intelligent Prioritization 

      Charalampous, Panagiotis; Michael-Grigoriou, Despina (The Eurographics Association, 2018)
      Geometrical algorithms have been the main subject of research in the field of real time sound rendering. These algorithms are variants of the image source and ray tracing algorithms, enhanced with improvements that speed ...
    • A Geometrical Based Method for Highly Complex Structured Textures Generation 

      Dischler, Jean-Michel; Ghazanfarpour, Djamchid (Blackwell Science Ltd and the Eurographics Association, 1995)
      Conventional 2D or 3D texturing methods do not permit an efficient simulation of highly complex structured textures like fire, fur, cotton, etc. More recent techniques, using specific kinds of 3D textures, such as hypertextures ...
    • Geometrical-Acoustics-based Ultrasound Image Simulation 

      Law, Yuen C.; Knott, Thomas; Hentschel, Bernd; Kuhlen, Torsten (The Eurographics Association, 2012)
      Brightness modulation (B-Mode) ultrasound (US) images are used to visualize internal body structures during diagnostic and invasive procedures, such as needle insertion for Regional Anesthesia. Due to patient availability ...
    • Geometrically Based Linear Iterative Clustering for Quantitative Feature Correspondence 

      Yan, Qingan; Yang, Long; Liang, Chao; Liu, Huajun; Hu, Ruimin; Xiao, Chunxia (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      A major challenge in feature matching is the lack of objective criteria to determine corresponding points. Recent methods find match candidates first by exploring the proximity in descriptor space, and then rely on a ...
    • A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling 

      Takahashi, Tetsuya; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a grid-based fluid solver for simulating viscous materials and their interactions with solid objects. Our method formulates the implicit viscosity integration as a minimization problem with consistently estimated ...
    • Geometrically Exact Simulation of Inextensible Ribbon 

      Shen, Zhongwei; Huang, Jin; Chen, Wei; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Narrow, inextensible, and naturally flat ribbons have some special and interesting phenomena under isometric deformations. Although a ribbon has a shape between rod and shell, directly applying the geometric representation ...
    • Geometrically-Aware Interactive Object Manipulation 

      Choi, Min-Hyung; Cremer, James F. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      This paper describes formulation and management of constraints, and a nonlinear optimization algorithm that together enable interactive geometrically aware manipulation of articulated objects. Going beyond purely kinematic ...
    • Geometry and Attribute Compression for Voxel Scenes 

      Dado, Bas; Kol, Timothy R.; Bauszat, Pablo; Thiery, Jean-Marc; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
    • Geometry Aware Tori Decomposition 

      Chen, Jia; Gopi, Meenakshisundaram (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This work presents a shape decomposition algorithm to partition a complex high genus surface into simple primitives, each of which is a torus. First, using a novel iterative algorithm, handle and tunnel fundamental cycles ...
    • Geometry Compression of Normal Meshes Using Rate-Distortion Algorithms 

      Lavu, Sridhar; Choi, Hyeokho; Baraniuk, Richard (The Eurographics Association, 2003)
      We propose a new rate-distortion based algorithm for compressing 3D surface geometry represented using triangular normal meshes. We apply the Estimation-Quantization (EQ) algorithm to compress normal mesh wavelet coefficients. ...
    • Geometry Images of Arbitrary Genus in the Spherical Domain 

      Gauthier, M.; Poulin, P. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      While existing spherical parameterization algorithms are limited to genus-0 geometrical models, we believe a wide class of models of arbitrary genus can also benefit from the spherical domain. We present a complete and ...
    • Geometry Presorting for Implicit Object Space Partitioning 

      Eisemann, Martin; Bauszat, Pablo; Guthe, Stefan; Magnor, Marcus (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run-time from the scene objects contained therein. ...
    • Geometry Processing 2020 CGF 39-5: Frontmatter 

      Jacobson, Alec; Huang, Qixing (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    • Geometry Processing 2021 CGF 40-5: Frontmatter 

      Digne, Julie; Crane, Keenan (The Eurographics Association and John Wiley & Sons Ltd., 2021)