Now showing items 6135-6154 of 17315

    • Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric 

      Pereira, Thiago; Rusinkiewicz, Szymon (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Recent spatially varying reflectance (svBRDF) printing systems can reproduce an input document as a combination of matte, glossy and metallic inks. Due to the limited number of inks, this reproduction process incurs some ...
    • gamutHeatMap: Visualizing the Colour Shift of Rendering Intent Transformations 

      Gat, Christopher; Zhang, Hanyu; German, Daniel M.; Tory, Melanie (The Eurographics Association, 2011)
      When a photograph is printed, its original colours are converted to those of the output medium using a rendering intent transformation. This process takes into consideration the colour properties of the paper and the printer ...
    • GAN-based Defect Image Generation for Imbalanced Defect Classification of OLED panels 

      Jeon, Yongmoon; Kim, Haneol; Lee, Hyeona; Jo, Seonghoon; Kim, Jaewon (The Eurographics Association, 2022)
      Image classification based on neural networks has been widely explored in machine learning and most research have focused on developing more efficient and accurate network models for given image dataset mostly over natural ...
    • A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Control 

      Xu, Pei; Karamouzas, Ioannis (ACM, 2021)
      We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation ...
    • GANST: Gradient-aware Arbitrary Neural Style Transfer 

      Zhu, Haichao (The Eurographics Association, 2021)
      Artistic style transfer synthesizes a stylized image with content from a target image and style from an art image. The latest neural style transfer leverages texture distributions as style information, and applies the style ...
    • GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures 

      Gruber, Aurel; Collins, Edo; Meka, Abhimitra; Mueller, Franziska; Sarkar, Kripasindhu; Orts-Escolano, Sergio; Prasso, Luca; Busch, Jay; Gross, Markus; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      High-resolution texture maps are essential to render photoreal digital humans for visual effects or to generate data for machine learning. The acquisition of high resolution assets at scale is cumbersome, it involves ...
    • The Gap between Visualization Research and Visualization Software in High-Performance Computing Center 

      Dang, Tommy; Nguyen, Ngan; Hass, Jon; Li, Jie; Chen, Yong; Sill, Alan (The Eurographics Association, 2021)
      Visualizing and monitoring high-performance computing centers is a daunting task due to the systems' complex and dynamic nature. Moreover, different users may have different requirements and needs. For example, computer ...
    • Gap-Sensitive Segmentation and Restoration of Digital Images 

      Sobiecki, Andre; Jalba, Andrei; Boda, Daniel; Diaconeasa, Adriana; Telea, Alexandru (The Eurographics Association, 2014)
      Many methods exist for removing defects such as gaps, cracks, and disconnections from digital shapes. However, most such methods have several limitations, such as removing both erroneous and important shape details, or ...
    • GARBook: Visualização de sólidos e de secções no Cubo com recurso a Realidade Aumentada 

      Noval, Marta D.; Brito, Catarina B.; Magalhães, Luís; Peres, Emanuel; Sousa, Joaquim J.; Barreira, João (The Eurographics Association, 2020)
      As aplicações de Realidade Aumentada (RA), desenvolvidas recentemente, abordam diversas áreas, incluindo a área de apoio ao ensino. No ensino da geometria, por exemplo, os alunos revelam, tradicionalmente, dificuldades na ...
    • Garment Model Extraction from Clothed Mannequin Scan 

      Gao, Qiqi; Taketomi, Takafumi (© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)
      Modelling garments with rich details require enormous time and expertise of artists. Recent works re‐construct garments through segmentation of clothed human scan. However, existing methods rely on certain human body ...
    • Garment Modeling from a Single Image 

      Zhou, Bin; Chen, Xiaowu; Fu, Qiang; Guo, Kan; Tan, Ping (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Modeling of realistic garments is essential for online shopping and many other applications including virtual characters. Most of existing methods either require a multi-camera capture setup or a restricted mannequin pose. ...
    • Garment Motion Capture Using Color-Coded Patterns 

      Scholz, Volker; Stich, Timo; Keckeisen, Michael; Wacker, Markus; Magnor, Marcus (The Eurographics Association and Blackwell Publishing, Inc, 2005)
    • Garment Transfer for Quadruped Characters 

      Narita, Fumiya; Saito, Shunsuke; Kato, Takuya; Fukusato, Tsukasa; Morishima, Shigeo (The Eurographics Association, 2016)
      Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we ...
    • Gaseous Volume Visualization Using Particle Maps 

      Adabala, Neeharika; Manohar, Swami (Eurographics Association, 1999)
      This paper presents a new method of rendering gaseous volumes using particle maps which store the particles that model the gaseous volume. The particle maps enable quick estimation of densities within a gaseous volume ...
    • Gathering for Free in RandomWalk Radiosity 

      Sbert, Mateu; Brusi, Alex; Bekaert, Philippe (The Eurographics Association, 1999)
      We present a simple technique that improves the efficiency of random walk algorithms for radiosity. Each generated random walk is used to simultaneously sample two distinct radiosity estimators. The first estimator is the ...
    • Gauss Stylization: Interactive Artistic Mesh Modeling based on Preferred Surface Normals 

      Kohlbrenner, Maximilian; Finnendahl, Ugo; Djuren, Tobias; Alexa, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Extending the ARAP energy with a term that depends on the face normal, energy minimization becomes an effective stylization tool for shapes represented as meshes. Our approach generalizes the possibilities of Cubic ...
    • Gauss-Seidel Progressive Iterative Approximation (GS-PIA) for Loop Surface Interpolation 

      Wang, Zhihao; Li, Yajuan; Ma, Weiyin; Deng, Chongyang (The Eurographics Association, 2018)
      We propose a Gauss-Seidel progressive iterative approximation (GS-PIA) method for Loop subdivision surface interpolation by combining classical Gauss-Seidel iterative method for linear system and progressive iterative ...
    • Gaussian Process for Radiance Functions on the S2$\mathbb {S}^2$ Sphere 

      Marques, R.; Bouville, C.; Bouatouch, K. (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2022)
      Efficient approximation of incident radiance functions from a set of samples is still an open problem in physically based rendering. Indeed, most of the computing power required to synthesize a photo‐realistic image is ...
    • Gaussian Product Sampling for Rendering Layered Materials 

      Xia, Mengqi (Mandy); Walter, Bruce; Hery, Christophe; Marschner, Steve (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      To increase diversity and realism, surface bidirectional scattering distribution functions (BSDFs) are often modelled as consisting of multiple layers, but accurately evaluating layered BSDFs while accounting for all light ...
    • GAV-VR: An Extensible Framework for Graph Analysis and Visualisation in Virtual Reality 

      Kerle-Malcharek, Wilhelm; Feyer, Stefan Paul; Schreiber, Falk; Klein, Karsten (The Eurographics Association, 2023)
      The investigation of interactive graph visualisation in stereoscopic 3D has recently gained increasing attention due to promising initial results and the broad availability of required hardware such as Virtual Reality (VR) ...