Now showing items 5894-5913 of 17315

    • FRACTIONAL BROWNIAN RELIEF : AN EXACT LOCAL METHOD 

      FELLOUS, A.; GRANARA, J.; HOURCADE, J. C. (The Eurographics Association, 1985)
      Fractional Brownian process has been widely used for computer rendering of terrain models. The implementation constraints in Computer Graphics have led to the use of recursive methods, based on some local properties of ...
    • Fractional Fourier Texture Masks: Guiding Near-Regular Texture Synthesis 

      Nicoll, A.; Meseth, J.; Mueller, G.; Klein, R. (The Eurographics Association and Blackwell Publishing, Inc, 2005)
    • Fractional Reyes-Style Adaptive Tessellation for Continuous Level of Detail 

      Liktor, Gabor; Pan, Minghao; Dachsbacher, Carsten (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      In this paper we present a fractional parametric splitting scheme for Reyes-style adaptive tessellation. Our parallel algorithm generates crack-free tessellation from a parametric surface, which is also free of sudden ...
    • Fracture Patterns Design for Anisotropic Models with the Material Point Method 

      Cao, Wei; Lyu, Luan; Ren, Xiaohua; Zhang, Bob; Yang, Zhixin; Wu, Enhua (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Physically plausible fracture animation is a challenging topic in computer graphics. Most of the existing approaches focus on the fracture of isotropic materials. We proposed a frame-field method for the design of anisotropic ...
    • Fractured Object Reassembly via Robust Surface Registration 

      Mavridis, Pavlos; Andreadis, Anthousis; Papaioannou, Georgios (The Eurographics Association, 2015)
      The reassembly of fractured 3D objects from their parts is an important problem in cultural heritage and other domains.We approach reassembly from a geometric matching perspective and propose a pipeline for the automatic ...
    • A Fragile Watermarking Scheme for Authentication of Semi-regular Meshes 

      Wang, Kai; Lavoue, Guillaume; Denis, Florence; Baskurt, Atilla (The Eurographics Association, 2008)
      This paper presents a fragile watermarking scheme for authentication of 3D semi-regular meshes. After one wavelet decomposition, the watermark is inserted by slightly modifying the norms and orientations of the obtained ...
    • Fragment-Parallel Composite and Filter 

      Patney, Anjul; Tzeng, Stanley; Owens, John D. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a strategy for parallelizing the composite and filter operations suitable for an order-independent rendering pipeline implemented on a modern graphics processor. Conventionally, this task is parallelized across ...
    • Fragment-Parallel Composite and Filter 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • Frame Field Operators 

      Palmer, David; Stein, Oded; Solomon, Justin (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Differential operators are widely used in geometry processing for problem domains like spectral shape analysis, data interpolation, parametrization and mapping, and meshing. In addition to the ubiquitous cotangent Laplacian, ...
    • Frame Rate vs Resolution: A Subjective Evaluation of Spatiotemporal Perceived Quality Under Varying Computational Budgets 

      Debattista, K.; Bugeja, K.; Spina, S.; Bashford‐Rogers, T.; Hulusic, V. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Maximizing performance for rendered content requires making compromises on quality parameters depending on the computational resources available . Yet, it is currently unclear which parameters best maximize perceived ...
    • Frame Sequential Interpolation for Discrete Level-of-Detail Rendering 

      Scherzer, Daniel; Wimmer, Michael (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking the problem into two passes: We render the ...
    • Frame-Coherent Stippling 

      Meruvia Pastor, Oscar E.; Strothotte, Thomas (Eurographics Association, 2002)
      Stippling is an artistic rendering technique where shading and texture is given by placing points or stipples on the canvas until the desired darkness is achieved. Computer-generated stippling has focused on producing high ...
    • A Framework Based on Compressed Manifold Modes for Robust Local Spectral Analysis 

      Haas, Sylvain; Baskurt, Atilla; Dupont, Florent; Denis, Florence (The Eurographics Association, 2017)
      Compressed Manifold Modes (CMM) were recently introduced as a solution to one of the drawbacks of spectral analysis on triangular meshes. The eigenfunctions of the Laplace-Beltrami operator on a mesh depend on the whole ...
    • Framework de distribuição assíncrona de aplicações móveis situadas 

      Borges, Miguel; Campos, José Creissac; Ribeiro, António Nestor (The Eurographics Association, 2021)
      Ao contrário das aplicações criadas para os computadores de secretária, as aplicações móveis podem tirar partido do facto de acompanharem o dispositivo em que estão a correr para diferentes locais. Estas localizações ...
    • Framework for Capturing and Editing of Anisotropic Effect Coatings 

      Filip, J.; Vávra, R.; Maile, F. J.; Kolafová, M. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Coatings are used today for products, ranging from automotive production to electronics and everyday use items. Product design is taking on an increasingly important role, where effect pigments come to the fore, offering ...
    • A Framework for Compact and Improved Panoramic VR Dissemination 

      Fanini, Bruno; D'Annibale, Enzo (The Eurographics Association, 2016)
      Panoramic capture devices in Cultural Heritage are becoming widely available to consumer market, also due to comfortable interactive online dissemination and to the growth of VR segment. VR fruition through an HMD although, ...
    • A Framework for Dynamic Connectivity Meshes 

      J.Vorsatz,; Seidel, Hans-Peter (The Eurographics Association, 2003)
      Implementing algorithms that are based on dynamic triangle meshes often requires updating internal datastructures as soon as the connectivity of the mesh changes. The design of a class hierarchy that is able to deal with ...
    • A Framework for Exploring Multidimensional Data with 3D Projections 

      Poco, Jorge; Etemadpour, Ronak; Paulovich, F. V.; Long, T. V.; Rosenthal, P.; Oliveira, M. C. F.; Linsen, Lars; Minghim, R. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Visualization of high-dimensional data requires a mapping to a visual space. Whenever the goal is to preserve similarity relations a frequent strategy is to use 2D projections, which afford intuitive interactive exploration, ...
    • A Framework for Fast Initial Exploration of PC-MRI Cardiac Flow 

      Broos, Arjan J. M.; Hoon, Niels H. L. C. de; Koning, Patrick J. H. de; Geest, Rob J. van der; Vilanova, Anna; Jalba, Andrei C. (The Eurographics Association, 2016)
      Cardiac flow is still not fully understood, and is currently an active research topic. Using phase-contrast magnetic resonance imaging (PC-MRI) blood flow can be measured. For the inspection of such flow, researchers often ...
    • A Framework for Functional Specification and Transformation of Hidden Surface Elimination Algorithms 

      Lakshminarasimhan, A.L.; Srivas, Mandayam (Blackwell Publishing Ltd and the Eurographics Association, 1989)
      This paper deals with the theory of hidden surface elimination algorithms in Computer Graphics. A set of functions and abstract data types are defined to help concisely specify a class of hidden surface elimination algorithms ...