Now showing items 2241-2260 of 17315

    • Combining 3D Technologies in the Field of Cultural Heritage: Three Case Studies 

      Antlej, Kaja; Eric, Miran; avnik, Mojca; upanek, Bernarda; Slabe, Janja; Battestin, B. Borut (The Eurographics Association, 2011)
      The advantages of 3D technologies (3D digitisation, visualisation, 3D printing...) are recognised by various professions in the field of cultural heritage (CH). Today these technologies have been technologically improved ...
    • Combining Accumulated Frame Differencing and Corner Detection for Motion Detection 

      Algethami, Nahlah; Redfern, Sam (The Eurographics Association, 2018)
      Detecting and tracking people in a meeting room is very important for many applications. In order to detect people in a meeting room with no prior knowledge (e.g. background model) and regardless of whether their motion ...
    • Combining Art and Mathematics in Computer Graphics Education 

      Ollila, Mark (The Eurographics Association, 2023)
      This paper presents an innovative education program ai the University of Cavie, Sweden. The program, Creative Programming, combines traditional methods of teaching compuler graphics, with other cross- disciplinary areas ...
    • Combining B-Mode and Color Flow Vessel Segmentation for Registration of Hepatic CT and Ultrasound Volumes 

      Keil, Matthias; Laura, Cristina Oyarzun; Drechsler, Klaus; Wesarg, Stefan (The Eurographics Association, 2012)
      Multimodal registration of intraoperative ultrasound and preoperative computed tomography imaging is the basis for percutaneous hepatic interventions. Currently, a rigid registration is performed manually by the surgeon ...
    • Combining bimanual manipulation and pen-based inputfor 3D modelling 

      Lopes, Pedro; Mendes, Daniel; Araújo, Bruno; Jorge, Joaquim A. (The Eurographics Association, 2011)
      Multitouch enabled surfaces can bring advantages to modelling scenarios, in particular if bimanual and pen input can be combined. In this work, we assess the suitability of multitouch interfaces to 3D sketching tasks. We ...
    • Combining Cluster and Outlier Analysis with Visual Analytics 

      Bernard, Jürgen; Dobermann, Eduard; Sedlmair, Michael; Fellner, Dieter W. (The Eurographics Association, 2017)
      Cluster and outlier analysis are two important tasks. Due to their nature these tasks seem to be opposed to each other, i.e., data objects either belong to a cluster structure or a sparsely populated outlier region. In ...
    • Combining Confocal Imaging and Descattering 

      Fuchs, Christian; Heinz, Michael; Levoy, Marc; Seidel, Hans-Peter; Lensch, Hendrik P. A. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In translucent objects, light paths are affected by multiple scattering, which is polluting any observation. Confocal imaging reduces the influence of such global illumination effects by carefully focusing illumination and ...
    • Combining Corners from Multiple Segmenters 

      Wolin, Aaron; Field, Martin; Hammond, Tracy (The Eurographics Association, 2011)
      Pen-based interfaces utilize sketch recognition in order to allow users to sketch complex systems with intuitive input. In order to allow users to freely draw their ideas without constraints, the low-level techniques ...
    • Combining Details of the Chi-Square Goodness-of-Fit Test with Multivariate Data Visualization 

      May, Thorsten; Davey, James; Kohlhammer, Jörn (The Eurographics Association, 2010)
      In this work, we combine KVMaps, a visualization technique presented in [May07] for the visualization of statistical aggregations in multivariate contingency tables, with the measures used for the statistical Chi-Square ...
    • Combining Extended Table Lens and Treemap Techniques for Visualizing Tabular Data 

      Telea, Alexandru (The Eurographics Association, 2006)
      We present a framework for visualizing large tabular data that combines two views: the table view and the treemap view. The table view extends the known table lens as follows: We cluster related elements to reduce subsampling ...
    • Combining finite element deformation with cutting for surgery simulations 

      Nienhuys, Han-Wen; van der Stappen, A. Frank (Eurographics Association, 2000)
      Interactive surgery simulations have conflicting requirements of speed and accuracy. In this paper we show how to combine a relatively accurate deformation model—the Finite Element (FE) method—and interactive cutting without ...
    • Combining Geometry, Topology and Semantics for Generic Building Description and Simulations 

      Horna, Sébastien; Damiand, Guillaume; Diakité, Abdoulaye; Meneveaux, Daniel (The Eurographics Association, 2015)
      2D and 3D virtual architectural models are the common ground of many studies, including environmental protection, energy saving, or human well-being. Building or urban environment simulations concern for instance heat ...
    • Combining Graphics and Windowing Standards in the XGKS System 

      Rogers, Greg; Sung, Kelvin; Kubitz, William (Blackwell Publishing Ltd and the Eurographics Association, 1990)
      In the past few years we have seen the acceptance of standards for both two and three dimensional computer graphics. Also during this time, the workstation community has converged on a common windowing system. This paper ...
    • Combining Higher-Order Wavelets and Discontinuity Meshing: a Compact Representation for Radiosity 

      Holzschuch, N.; Alonso, L. (The Eurographics Association, 2004)
      The radiosity method is used for global illumination simulation in diffuse scenes, or as an intermediate step in other methods. Radiosity computations using Higher-Order wavelets achieve a compact representation of the ...
    • Combining Human Visual System Models for Geographic Gaze Contingent Displays 

      Bektas, Kenan; Çöltekin, Arzu; Krüger, Jens; Duchowski, Andrew T. (The Eurographics Association, 2015)
      We present a gaze-contingent display (GCD) in which we combine multiple models of the human visual system (HVS) to manage the visual level of detail (LOD). GCDs respond to the viewer's gaze in real time, rendering a ...
    • Combining Inertial Navigation and ICP for Real-time 3D Surface Reconstruction 

      Nießner, Matthias; Dai, Angela; Fisher, Matthew (The Eurographics Association, 2014)
      We present a novel method to improve the robustness of real-time 3D surface reconstruction by incorporating inertial sensor data when determining inter-frame alignment. With commodity inertial sensors, we can significantly ...
    • Combining Laser Scanning and Photogrammetry - A Hybrid Approach for Heritage Documentation 

      Haala, Norbert; Alshawabkeh, Yahya (The Eurographics Association, 2006)
      High quality 3D models of cultural heritage sites can be generated efficiently by laser scanning, which allows the accurate and dense measurement of surface geometry. In addition to the geometric data collection, texture ...
    • Combining Map Displays and 3D Visualizations for the Analysis of Scalar Data on Cerebral Aneurysm Surfaces 

      Neugebauer, Mathias; Gasteiger, Rocco; Beuing, Oliver; Diehl, Volker; Skalej, Martin; Preim, Bernhard (The Eurographics Association and Blackwell Publishing Ltd., 2009)
      Cerebral aneurysms result from a congenital or evolved weakness of stabilizing parts of the vessel wall and potentially lead to rupture and a life-threatening bleeding. Current medical research concentrates on the integration ...
    • Combining Marker-based Mocap and RGB-D Camera for Acquiring High-fidelity Hand Motion Data 

      Zhao, Wenping; Chai, Jinxiang; Xu, Ying-Qing (The Eurographics Association, 2012)
      Motion capture data has been pivotal to the success of creating realistic animation for human characters. There are a number of public full-body motion databases available, but large and heterogeneous databases for hand ...
    • Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices 

      Ponton, Jose Luis; Yun, Haoran; Andujar, Carlos; Pelechano, Nuria (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and ...