Now showing items 12161-12180 of 17315

    • Rationalization of Triangle-Based Point-Folding Structures 

      Zimmer, Henrik; Campen, Marcel; Bommes, David; Kobbelt, Leif (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      In mechanical engineering and architecture, structural elements with low material consumption and high loadbearing capabilities are essential for light-weight and even self-supporting constructions. This paper deals with ...
    • Rato versus joystick como dispositivo de entrada para navegação num ambiente virtual com um Head-Mounted Device 

      Dias, Paulo; Santos, Paulo; Ferreira, Carlos; Santos, Beatriz Sousa (The Eurographics Association, 2021)
      Este artigo apresenta uma experiência controlada realizada para comparar dois dispositivos comuns, um rato e um joystick, como dispositivos de entrada durante a navegação num Ambiente Virtual constituído por um labirinto ...
    • Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators 

      Bouchiba, Hassan; Deschaud, Jean-Emmanuel; Goulette, François (The Eurographics Association, 2018)
      We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal ...
    • Ray Accelerator: Efficient and Flexible Ray Tracing on a Heterogeneous Architecture 

      Barringer, R.; Andersson, M.; Akenine‐Möller, T. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU in an integrated chip, and communication occurs via shared memory. Rays are organized in large packets that can be distributed ...
    • Ray Casting Algebraic Surfaces using the Frustum Form 

      Reimers, Martin; Seland, Johan (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We propose an algorithm for interactive ray-casting of algebraic surfaces of high degree. A key point of our approach is a polynomial form adapted to the view frustum. This so called frustum form yields simple expressions ...
    • Ray Casting Curved-Quadratic Elements 

      Wiley, D. F.; Childs, H. R.; Hamann, B.; Joy, K. I. (The Eurographics Association, 2004)
      We present a method for ray casting curved-quadratic elements in 3D. The advantages of this approach is that a curved element can be directly visualized. Conventionally, higher-order elements are tessellated with several ...
    • Ray Classification for Accelerated BVH Traversal 

      Hendrich, Jakub; Pospíšil, Adam; Meister, Daniel; Bittner, Jiří (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      For ray tracing based methods, traversing a hierarchical acceleration data structure takes up a substantial portion of the total rendering time. We propose an additional data structure which cuts off large parts of the ...
    • Ray Coherence Between a Sphere and a Convex Polyhedron 

      Horvath, Tamas; Marton, Gabor; Risztics, Peter; Szirmay-Kalos, Laszlo (Blackwell Science Ltd and the Eurographics Association, 1992)
      Using the two ray coherence theorems of Ohta and Maekawa the computation time of ray tracing algorithms for scenes of spheres and convex polyhedra can be reduced considerably. This paper presents further theorems which, ...
    • Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes 

      Christensen, Per H.; Laur, David M.; Fong, Julian; Wooten, Wayne L.; Batali, Dana (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      When rendering only directly visible objects, ray tracing a few levels of specular reflection from large, low-curvaturesurfaces, and ray tracing shadows from point-like light sources, the accessed geometry is coherentand ...
    • The Ray Engine 

      Carr, Nathan A.; Hall, Jesse D.; Hart, John C. (The Eurographics Association, 2002)
      Assisted by recent advances in programmable graphics hardware, fast rasterization-based techniques have made significant progress in photorealistic rendering, but still only render a subset of the effects possible with ray ...
    • Ray Maps for Global Illumination 

      Havran, Vlastimil; Bittner, Jiri; Herzog, Robert; Seidel, Hans-Peter (The Eurographics Association, 2005)
      We describe a novel data structure for representing light transport called ray map. The ray map extends the concept of photon maps: it stores not only photon impacts but the whole photon paths. We demonstrate the utility ...
    • Ray Reordering Techniques for GPU Ray-Cast Ambient Occlusion 

      Costa, Vasco; Pereira, João Madeiras; Jorge, Joaquim A. (The Eurographics Association, 2020)
      Global illumination techniques, such as ambient occlusion, can be performed in a physically accurate way via ray casting. However ambient occlusion rays are incoherent. This means their computation is divergent causing a ...
    • Ray Specialized Contraction on Bounding Volume Hierarchies 

      Gu, Yan; He, Yong; Blelloch, Guy E. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper we propose a simple but effective method to modify a BVH based on ray distribution for improved ray tracing performance. Our method starts with an initial BVH generated by any state-of-the-art offline algorithm. ...
    • Ray Tracing an Octree: Numerical Evaluation of the First Intersection 

      Gargantini, I.; Atkinson, H. H. (Blackwell Science Ltd and the Eurographics Association, 1993)
    • Ray Tracing and Graphics Standards 

      Urban, B.; Haberstroh, T. (Blackwell Science Ltd and the Eurographics Association, 1992)
      Existing standards for three-dimensional graphic representations are unable to produce any realistically shaded images (except PHIGS PLUS, which provides discrete shading only). Ray Tracing or Radiosity are not taken into ...
    • Ray Tracing Animated Scenes using Motion Decomposition 

      Guenther, Johannes; Friedrich, Heiko; Wald, Ingo; Seidel, Hans-Peter; Slusallek, Philipp (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Though ray tracing has recently become interactive, its high precomputation time for building spatial indices usually limits its applications to walkthroughs of static scenes. This is a major limitation, as most applications ...
    • A Ray Tracing Approach to Diffusion Curves 

      Bowers, John C.; Leahey, Jonathan; Wang, Rui (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Diffusion curves [OBW*08] provide a flexible tool to create smooth-shaded images from curves defined with colors. The resulting image is typically computed by solving a Poisson equation that diffuses the curve colors to ...
    • Ray Tracing Dynamic Scenes using Selective Restructuring 

      Yoon, Sung-Eui; Curtis, Sean; Manocha, Dinesh (The Eurographics Association, 2007)
      We present a novel algorithm to selectively restructure bounding volume hierarchies (BVHs) for ray tracing dynamic scenes. We derive two new metrics to evaluate the culling efficiency and restructuring benefit of any BVH. ...
    • Ray Tracing Dynamic Scenes with Shadows on the GPU 

      Guntury, Sashidhar; Narayanan, P. J. (The Eurographics Association, 2010)
      We present fast ray tracing of dynamic scenes in this paper with primary and shadow rays. We present a GPUfriendly strategy to bring coherency to shadow rays, based on previous work on grids as acceleration structures. We ...
    • Ray Tracing Generalized Tube Primitives: Method and Applications 

      Han, Mengjiao; Wald, Ingo; Usher, Will; Wu, Qi; Wang, Feng; Pascucci, Valerio; Hansen, Charles D.; Johnson, Chris R. (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a general high-performance technique for ray tracing generalized tube primitives. Our technique efficiently supports tube primitives with fixed and varying radii, general acyclic graph structures with bifurcations, ...