Browsing by Title
Now showing items 11337-11356 of 17315
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Pocket-size Augmented Reality System for Flight Control
(The Eurographics Association, 2014)Head-up displays (HUDs) have become common equipment in aircraft cockpits. One of the uses of HUDs is to provide a specific visual interface for pilots in the form of what is called a "tunnel-in-the-sky" (i.e. 3D geometry ... -
A Poetics of Simulation for Audiovisual Performance
(The Eurographics Association, 2007)Audiovisual performance is a fertile area for creative expression, an intersection of experimental cinema and computer music that has seen a groundswell of interest in recent years. To create works in this emerging medium, ... -
Point Based Animation of Elastic, Plastic and Melting Objects
(The Eurographics Association, 2004)We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are ... -
Point Cloud Collision Detection
(The Eurographics Association and Blackwell Publishing, Inc, 2004)In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not been considered until now, although this is ... -
Point Cloud Denoising via Moving RPCA
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)We present an algorithm for the restoration of noisy point cloud data, termed Moving Robust Principal Components Analysis (MRPCA). We model the point cloud as a collection of overlapping two‐dimensional subspaces, and ... -
Point Cloud Glue: Constraining Simulations Using the Procrustes Transform
(The Eurographics Association, 2010)In physical simulation, it is frequently useful to define constraints between deformable objects, ensuring that one object follows another. Existing techniques for enforcing these constraints define the relationship between ... -
Point Cloud Segmentation for Cultural Heritage Sites
(The Eurographics Association, 2011)Over the past few years, the acquisition of 3D point information representing the structure of real-world objects has become common practice in many areas. This is particularly true in the Cultural Heritage (CH) domain, ... -
Point Cloud Visualization from Large-range Scanner in Android Devices
(The Eurographics Association, 2012)In this work, we introduce a study of how to render a cloud of points extracted from a scanner based on LIDAR technology in an Android tablet -
Point Clouds as an Efficient Multiscale Layered Spatial Representation
(The Eurographics Association, 2016)3D point clouds describe urban shape at different scales, precisions and resolutions depending on the underlying sensors and acquisition methodology. These factors influence the quality of the data, as well as its ... -
Point in Solid Tests for Triangle Meshes. Comparative Study
(Eurographics Association, 2003)This document presents a comparative study of several point inclusion tests for triangle meshes. We also discuss some issues about the usefulness of each method depending on the situation, taking into account memory and ... -
Point Pattern Synthesis via Irregular Convolution
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Point pattern synthesis is a fundamental tool with various applications in computer graphics. To synthesize a point pattern, some techniques have taken an example-based approach, where the user provides a small exemplar ... -
Point Sampling with Uniformly Distributed Lines
(The Eurographics Association, 2005)In this paper we address the problem of extracting representative point samples from polygonal models. The goal of such a sampling algorithm is to find points that are evenly distributed. We propose star-discrepancy as a ... -
Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage
(The Eurographics Association, 2020)In this paper we propose Point to Culture, a novel plugin for Unity3D game engine which allows the realisation of simple yet beautiful and historically rich Serious Games in the form of point-to-click adventures, a type ... -
Point-augmented Bi-cubic Subdivision Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Point-Augmented Subdivision (PAS) replaces complex geometry-dependent guided subdivision, known to yield high-quality surfaces, by explicit subdivision formulas that yield similarly-good limit surfaces and are easy to ... -
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts
(The Eurographics Association, 2004)In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as part of a project involving archeologists ... -
Point-Based Impostors for Real-Time Visualization
(The Eurographics Association, 2001)We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive or real-time visualization applications to replace ... -
Point-Based Light Transport for Participating Media with Refractive Boundaries
(The Eurographics Association, 2016)Illumination e ects in translucent materials are a combination of several physical phenomena: absorption and scattering inside the material, refraction at its surface. Because refraction can focus light deep inside the ... -
A Point-Based Method for Animating Elastoplastic Solids
(ACM SIGGRAPH / Eurographics Association, 2009)In this paper we describe a point-based approach for animating elastoplastic materials. Our primary contribution is a simple method for computing the deformation gradient for each particle in the simulation. The deformation ...