Now showing items 1-5 of 5

    • Coherent Mark-based Stylization of 3D Scenes at the Compositing Stage 

      Garcia, Maxime; Vergne, Romain; Farhat, Mohamed-Amine; Bénard, Pierre; Noûs, Camille; Thollot, Joëlle (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a novel temporally coherent stylized rendering technique working entirely at the compositing stage. We first generate a distribution of 3D anchor points using an implicit grid based on the local object positions ...
    • Local Light Alignment for Multi-Scale Shape Depiction 

      Mestres, Nolan; Vergne, Romain; Noûs, Camille; Thollot, Joëlle (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Motivated by recent findings in the field of visual perception, we present a novel approach for enhancing shape depiction and perception of surface details. We propose a shading-based technique that relies on locally ...
    • Making Gabor Noise Fast and Normalized 

      Tavernier, Vincent; Neyret, Fabrice; Vergne, Romain; Thollot, Joëlle (The Eurographics Association, 2019)
      Gabor Noise is a powerful procedural texture synthesis technique, but it has two major drawbacks: It is costly due to the high required splat density and not always predictable because properties of instances can differ ...
    • MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics 

      Montesdeoca, Santiago E.; Seah, Hock Soon; Semmo, Amir; Bénard, Pierre; Vergne, Romain; Thollot, Joëlle; Benvenuti, Davide (ACM, 2018)
      We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum ...
    • Motion-coherent stylization with screen-space image filters 

      Bléron, Alexandre; Vergne, Romain; Hurtut, Thomas; Thollot, Joëlle (ACM, 2018)
      One of the qualities sought in expressive rendering is the 2D impression of the resulting style, called flatness. In the context of 3D scenes, screen-space stylization techniques are good candidates for flatness as they ...