Exploring Instationary Fluid Flows by Interactive Volume Movies
Abstract
Volume rendering offers the unique ability to represent inner object data and to realize enclosed structures ""at first glance"". Unlike software-based methods, the use of more and more available specialpurpose hardware allows volume rendering at interactive frame rates - a crucial criterion for acceptance in industrial applications,e,g. CFD analysis, Careful optimizations and the exclusive use of hardware-accelerated data manipulation facilities even enable volume rendered movies supporting real time interactivity. This article presents the most important features and implementation issues of an OpenInventor-based stereoscopic, VR-featured volume rendering system for instationary datasets.
BibTeX
@inproceedings {10.2312:vissym19991007,
booktitle = {VisSym99: Joint Eurographics - IEEE TCVG Symposium on Visualization},
editor = {Gröller, E., Löffelmann, H., Ribarsky, W.},
title = {{Exploring Instationary Fluid Flows by Interactive Volume Movies}},
author = {Glau, Thomas},
year = {1999},
publisher = {Springer and The Eurographics Association},
ISSN = {EG: 1727-5296},
ISBN = {978-3-7091-6803-5},
DOI = {10.2312/vissym19991007}
}
booktitle = {VisSym99: Joint Eurographics - IEEE TCVG Symposium on Visualization},
editor = {Gröller, E., Löffelmann, H., Ribarsky, W.},
title = {{Exploring Instationary Fluid Flows by Interactive Volume Movies}},
author = {Glau, Thomas},
year = {1999},
publisher = {Springer and The Eurographics Association},
ISSN = {EG: 1727-5296},
ISBN = {978-3-7091-6803-5},
DOI = {10.2312/vissym19991007}
}