Show simple item record

dc.contributor.authorBell, Ian E.en_US
dc.contributor.authorBaranoski, Gladimir V. G.en_US
dc.date.accessioned2015-11-12T07:17:45Z
dc.date.available2015-11-12T07:17:45Z
dc.date.issued2002en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20021061en_US
dc.description.abstractEarly rendering algorithms relied exclusively on three-dimensional spaces for color computation, such as RGB and CIE XYZ. Recent rendering advances use full spectral information for illuminants and surfaces, resulting in much greater accuracy and realism. These expensive computations can be wasted, however, if ad hoc methods are used to adjust the final image on the monitor, in film, or in print. Ineficiency and inaccuracy can be avoided with some knowledge of device gamuts and color reproduction algorithms. This course follows spectral data through the graphics pipeline, examining issues of rendering, color science, perception, gamut mapping, and color management. We conclude with a discussion of trends and open problems in managing spectral data for accurate color reproduction. Participants will learn not only the theoretical background of color and spectral reproduction, but practical guidelines often omitted in technical papers.en_US
dc.publisherEurographics Associationen_US
dc.titleMore than RGB: Spectral Trends in Color Reproductionen_US
dc.description.seriesinformationEurographics 2002 - Tutorialsen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record