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dc.contributor.authorYuan, Guodongen_US
dc.contributor.authorQin, Kaihuaien_US
dc.contributor.editorBernd Froehlich and Roland Blach and Robert van Liereen_US
dc.date.accessioned2014-01-27T10:56:04Z
dc.date.available2014-01-27T10:56:04Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905674-02-6en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2007/077-083en_US
dc.description.abstractIn this paper, we firstly propose a partial-sampling scheme to measure the intensity transfer function of a projector. Secondly, we implement the computation of luminance surface by rendering a texture rectangle on GPU. Thirdly, we generate an unified index data for all projectors. And then we compute the masks of photometric correction using a GPU based on topological consistency. Finally we integrate the masks with a GPU-based photometric correction pipeline to achieve the photometric uniformity for multi-projector display. The GPU-based framework is a combination of the GPU-based computation and the GPU-based photometric correction pipeline, which removes the bottleneck of the computation of luminance surface, attenuation mask and black offset mask. It is shown by experimental results prove that the GPU-based framework is effective and efficient.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Multi-Projector Tiled Displayen_US
dc.titleA GPU-Based Framework of Photometric Uniformity for Multi-Projector Tiled Displayen_US
dc.description.seriesinformationEurographics Symposium on Virtual Environmentsen_US


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