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dc.contributor.authorMine, Marken_US
dc.contributor.editorAndreas Kunz and Joachim Deisingeren_US
dc.date.accessioned2014-01-27T10:33:35Z
dc.date.available2014-01-27T10:33:35Z
dc.date.issued2003en_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/011-018en_US
dc.description.abstractThe VR Studio was founded in 1992 to explore the potential of Virtual Reality technology for theme park attractions. This paper presents an overview of the VR Studio s history, from the location-based entertainment attractions developed for DisneyQuest, to research in using virtual reality technology for theme park design. The goal is to present many of the lessons learned during 10 years of building interactive virtual worlds. In particular, the paper will focus on the challenge of creating location-based virtual reality attractions for the mass audience.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTowards Virtual Reality for the Masses: 10 Years of Research at Disney s VR Studioen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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