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dc.contributor.authorBlanke, W.en_US
dc.contributor.authorBajaj, C.en_US
dc.contributor.editorS. Mueller and W. Stuerzlingeren_US
dc.date.accessioned2014-01-27T10:15:25Z
dc.date.available2014-01-27T10:15:25Z
dc.date.issued2002en_US
dc.identifier.isbn1-58113-535-1en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE02/103-111en_US
dc.description.abstractBuilding a system to actively visualize extremely large data sets on large tiled displays in a real time immersive environment involves a number of challenges. First, the system must be completely scalable to support the rendering of large data sets. Second, it must provide fast, constant frame rates regardless of user viewpoint or model orientation. Third, it must output the highest resolution imagery where it is needed. Fourth, it must have a flexible user interface to control interaction with the display. This paper presents the prototype for a system which meets all four of these criteria. It details the design of a wireless user interface in conjunction with a foveated vision application for image generation on a tiled display wall. The system emphasizes the parallel, multidisplay, and multiresolution features of the Metabuffer image composition architecture to produce interactive renderings of large data streams with fast, constant frame rates.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleActive Visualization in a Multidisplay Immersive Environmenten_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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