A Multi-thread Safe Foundation for Scene Graphs and its Extension to Clusters
Abstract
One of the main shortcomings of current scene graphs is their inability to support multi-thread safe data structures. This work describes the general framework used by the OpenSG scene graph system to enable multiple concurrent threads to independently manipulate the scene graph without interfering with each other. Furthermore the extensions of the presented mechanisms needed to support cluster systems are discussed.
BibTeX
@inproceedings {10.2312:EGPGV:EGPGV02:033-038,
booktitle = {Eurographics Workshop on Parallel Graphics and Visualization},
editor = {D. Bartz and X. Pueyo and E. Reinhard},
title = {{A Multi-thread Safe Foundation for Scene Graphs and its Extension to Clusters}},
author = {Voß, G. and Behr, J. and Reiners, D. and Roth, M.},
year = {2002},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {1-58113-579-3},
DOI = {10.2312/EGPGV/EGPGV02/033-038}
}
booktitle = {Eurographics Workshop on Parallel Graphics and Visualization},
editor = {D. Bartz and X. Pueyo and E. Reinhard},
title = {{A Multi-thread Safe Foundation for Scene Graphs and its Extension to Clusters}},
author = {Voß, G. and Behr, J. and Reiners, D. and Roth, M.},
year = {2002},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {1-58113-579-3},
DOI = {10.2312/EGPGV/EGPGV02/033-038}
}