Looking at Workstation Architectures from the Viewpoint of Interaction
Abstract
Today's design of sophisticated graphics workstations may be characterized by the terms 3D-system, user driven, object-oriented user interfaceand multiple-windows system with the challenge to create high levelinterfaces for the application programmers. All these properties requirea great amount of computing power, especially if we look at 3D-systemswith high images quality. On the other hand it is well-known that speed,which means system response time, is the most important aspect of interactive systems. More than any other attributes, speed decides whether a new system or technique is acceptable or not. "Not only did the speed make the user happier, but productivity went up." /Brad-85/This will be the first point of discussion treated in this article followed bya preview of current architectures, a short analysis of interaction, anobservation of implementation techniques and finally pointing out a newhardware approach for the implementation of very fast interactive systems.
BibTeX
@inproceedings {10.2312:EGGH:EGGH86:027-037,
booktitle = {Eurographics workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Looking at Workstation Architectures from the Viewpoint of Interaction}},
author = {Krömker, Detlef},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-18222-5},
DOI = {10.2312/EGGH/EGGH86/027-037}
}
booktitle = {Eurographics workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Looking at Workstation Architectures from the Viewpoint of Interaction}},
author = {Krömker, Detlef},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-18222-5},
DOI = {10.2312/EGGH/EGGH86/027-037}
}