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dc.contributor.authorStewart, J.en_US
dc.contributor.authorBennett, E.P.en_US
dc.contributor.authorMcMillan, L.en_US
dc.contributor.editorTomas Akenine-Moeller and Michael McCoolen_US
dc.date.accessioned2013-10-28T10:02:17Z
dc.date.available2013-10-28T10:02:17Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-15-0en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH04/075-084en_US
dc.description.abstractWe present a new computer graphics rendering architecture that allows all possible views to be extracted from a single traversal of a scene description. It supports a wide range of rendering primitives, including polygonal meshes, higher-order surface primitives (e.g. spheres, cylinders, and parametric patches), point-based models, and image-based representations. To demonstrate our concept, we have implemented a hardware prototype that includes a 4D, z-buffered frame-buffer supporting dynamic view selection at the time of raster scan-out. As a result, our implementation supports extremely low display-update latency. The PixelView architecture also supports rendering of the same scene for multiple eyes, which provides immediate benefits for stereo viewing methods like those used in today s virtual environments, particularly when there are multiple participants. In the future, view-independent graphics rendering hardware will also be essential to support the multitude of viewpoints required for real-time autostereoscopic and holographic display devices.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectViewing Algorithmsen_US
dc.subjectDisplay Algorithmsen_US
dc.subjectBitmap and Frame Buffer Operations.en_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectGraphics Processors.en_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectGraphics Data Structures and Data Types.en_US
dc.titlePixelView: A View-Independent Graphics Rendering Architectureen_US
dc.description.seriesinformationGraphics Hardwareen_US


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