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dc.contributor.authorMirko Zadravecen_US
dc.contributor.authorAlexander Schiftneren_US
dc.contributor.authorJohannes Wallneren_US
dc.date.accessioned2015-02-23T17:15:39Z
dc.date.available2015-02-23T17:15:39Z
dc.date.issued2010en_US
dc.identifier.urihttp://hdl.handle.net/10.2312/CGF.v29i5pp1671-1679en_US
dc.identifier.urihttp://hdl.handle.net/10.2312/CGF.v29i5pp1671-1679
dc.description.abstractWe study the combined problem of approximating a surface by a quad mesh (or quad-dominant mesh) which on the one hand has planar faces, and which on the other hand is aesthetically pleasing and has evenly spaced vertices. This work is motivated by applications in freeform architecture and leads to a discussion of fields of conjugate directions in surfaces, their singularities and indices, their optimization and their interactive modeling. The actual meshing is performed by means of a level set method which is capable of handling combinatorial singularities, and which can deal with planarity, smoothness, and spacing issues.en_US
dc.titleDesigning Quad-dominant Meshes with Planar Facesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number5en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01776.xen_US
dc.identifier.pages1671-1679en_US


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