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dc.contributor.authorArad, Nuren_US
dc.contributor.authorElber, Gershonen_US
dc.date.accessioned2015-02-15T18:23:09Z
dc.date.available2015-02-15T18:23:09Z
dc.date.issued1997en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00192en_US
dc.description.abstractTexture mapping is a frequently exploited technique in computer graphics aimed at the emulation of high-resolution details in surfaces. In this paper we present a distance-ratios preservation method for bivariate raster texture mapping to free-form surfaces in an arbitrarily precise manner. The proposed method reduces the original general problem of computing the inverse of a three-dimensional parametric surface mapping into a problem of two-dimensional image warping. Several examples that demonstrate the proposed approach are also provided.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleIsometric Texture Mapping for Free-form Surfacesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.description.number5en_US
dc.identifier.doi10.1111/1467-8659.00192en_US
dc.identifier.pages247-256en_US


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